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An Introduction to Creating High Quality Texturing for Games

January 25, 2019 - January 26, 2019


Graphic fidelity in video games is ever-changing. Console/PC performance budgets are getting larger, shaders are improving and as a result, the visuals of today’s video games are getting closer to reality.

Aimed at participants interested in creating high quality texturing art for AAA games or movies, this 1 day workshop will introduce you to creating realistic, current-gen textures seen in most AAA games and CGI movies to date.

The workshop will cover the current generation shader system also known as ‘Physical Based Rendering’, the differences between the PBR Shader system and legacy shader systems used in production for older games. It will also cover methods of achieving optimized UV maps thus enabling you to get the best resolution for your textures within a non-costly texture size.

Participant Profile:

This workshop is aimed at artists who want to break into the video games or movie industry and all other members who are interested in creating high quality texturing art for AAA games or movies.

Application Procedure:

Please apply online at with a current CV by 17:00 on the 14th of January 2019. For further information please email

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