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DUUG #17: The Summer of DUUG
July 25 @ 7:00 pm - 10:00 pm
SKREEEEEEEEECH–! That’s the sound of the rubber meeting the road as we… THIS JUST IN!
Unfortunately, our guest for tomorrow has been in touch and informed us that he won’t be able to make the event due to unavoidable circumstances. I’m saddened by this, as I was really looking forward to his talk – HOWEVER!
THE DUUG MUST GO ON!
We’re going to open the floor to our attendees and organisers alike, for a night of micro-rants, demonstrations, playtests and networking. That thing players do that drives you crazy? That awesome tip you’ve wanted to share with your peers? That little kernal of a game you’ve been dying to introduce to the world? DUUG#17 is the time and place you’ve been looking for!
(I’m also pursuing an interesting remote presentation, which might come with some free demo keys…!)
See y’all tomorrow!
(ANY INFORMATION BELOW THIS LINE REFERRING TO THE CONTENT OF THE TALK BY BOBBY GREANEY IS NOW NO LONGER RELEVANT OR ACCURATE AND IS ONLY RETAINED FOR THE PURPOSES OF ARCHIVING. BOBBY GREANEY’S TALK IS NO LONGER HAPPENING ON WEDS THE 25th OF JULY)
[[deliver a wide-ranging double-barrel of technical art talks from the south of Ireland…!]]
This DUUG is happening on Weds the 25th of July from 6.15-21.30pm!
We are pleased to announce that this event will be hosted by the good people at Dogpatch Labs in their excellent Vaults Event Room – a beautifully appointed underground lair, well suited to any Bond villain or game dev meet-up!
This month we’re joined by a cutting edge developer who’s coming to us all the way from the oldest city in Ireland! Please join us for a double-barrel of Tech Art from Bobby Greaney!
Bobby Greaney is a Lead Developer and Technical Artist at Immersive VR Education Ltd, located in Waterford. Since formally transitioning to the games industry in Australia in early 2014, Bobby has worked on numerous titles released on GameJolt and Steam. He’s Lead Developer on TitanicVR, available now in Early Access on Steam, as well as 1943: Berlin Blitz, to be released next month. Working for a VR-focused company means that he’s had to use every trick in the book to achieve a high level of visual fidelity in the projects he’s worked on.
In this two-part talk, Bobby will explore the vaguely defined field of Tech Art. We’ll look at how to get the most bang for your buck with Unity, as well as some of the latest techniques used by AAA companies. First up, we’ll look at deconstructing existing games to try to discern the pipelines and techniques used by those with the biggest budgets. After that, we’ll see how this knowledge can be applied, and delve into the grittier aspects of tech art, in a talk that covers mesh manipulation, shader code, tool construction, automation and rendering effects.
If you’re bringing a project to playtest/show at DUUG, we encourage you to consider adding a scoreboard to the project! There’s nothing like a little friendly competition to get people queuing up to take another crack at your game…! (And if you’d like some basic scoreboard code to get started, feel free to ask the DUUG organisers on the day!)
RSVP, ASAP! We’ll see you there!
— Rev & Ale & Kev & Andrew & James!
We’re always looking for new topics, speakers, questions or feedback on the event – please feel free to contact us through any of the means below:
- Dublin Unity Users group