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MA Digital Games Theory and Design
Brunel, London * * * * * *

This innovative new progamme enables students to engage in, and experiment with, practical game design. We explore a range of theories and concepts with which to analyse the values implicit within games and go back to ‘basics’ by considering what it is that makes for ‘good’ game play. Different types of games are explored with the aim of developing designs that are both innovative and that might appeal beyond the current core markets for digital games.

You will be taught by a team of experienced games researchers, some of whom have played a pioneering role in making game studies a new academic discipline. The programme is led by Tanya Krzywinska, Vice President of Digital Games Research Association and co-author of Tomb Raiders and Space Invaders: Videogames Forms and Meanings (IB Tauris, 2006) and co-editor of ScreenPlay: Cinema/Videogames/Interfaces (Wallflower, 2002) and the programme is also taught by Steve Jackson, acclaimed author of interactive fictions, founder of GamesWorkshop and board member of Lionhead Studios.

Contact tanya.krzywinska@brunel.ac.uk or sue.ramus@brunel.ac.uk for more details.


School of Arts
Brunel University
Cleveland Road
01895 274000