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Also worth noting that designing the consituative rules (formal system of game mechanics) for a game with the spirit of Inside Man would be incredibly hard for most professional game designers.

I’m talking about the kind of game where the goal is to use your brain rather than a long list of ‘tools’ the game designer hands your avatar to use, like weapons (the most popular), cars, or on the larger scale pre-designed puzzle rooms.

The drama in the conflict of violence just makes it easier to excite players with the simplest form of game design – “here are some toys, go and play”.