Always nice to see people with ambition.
Your plan, as it stands, isn’t impossible, but is at least very hard.
It may require more dedication and determination than you currently realise.
You may also get bored along the way, or decide that this isn’t for you etc.
Leaving all that aside, and assuming you are really determined, and really smart, here are my thoughts (hopefully this will be helpful, I remember being in a similar position myself).
i got a book on begeining c++ game progrmanning[/quote:ebf3953626]
What book did you get? There are a lot, some are better to start with than others.
Also, C++ is a tough language to start, especially if you are teaching yourself.
Although you might find it easier if your dad is able to help you.
Learning to program effectively enough to write games is a hard path. There are long times when you have to ignore the goal (games) and focus on the path (learning to program). Towards the start is one of those times, and you should be aware it will take you some time to get to grips with the fundamentals of programming before you should attempt games. This will be time well spent.
Make sure to take it in small steps at the start.
Im going into 5th year and gonna do phyics maths and apllied maths [/quote:ebf3953626]
This is a good move. I did that too. The fundamentals you will learn will stand to you in the long run, whether as a general programmer, or in games.
Always make sure to focus on understanding the material rather than learning stuff off.
When im done go to Carlow it or tralee it which is gonna start doing game devolping. Or maybe a ucas
Gonna come home for 1 year after college and start making (with twin) my first computer game.
Since your interested in programming, i suggest, excuse the french, breaking your balls to get into Trinity to do computer science. Some of Irelands best come from there, re Havok.[/quote:ebf3953626]
I would agree with Paul here, and strongly suggest going to a university, and getting a computer science degree.
If you want to be really good, you need to know the fundamentals, so that when things change, you can adapt to the change.
(One example of this is the concurrency stuff some of the other posters were talking about. Suddenly there’s a part what was previously hard core computer science, and mightn’t have been taught in games specific courses, and it looks like it’s going to be essential knowledge for the games industry.)
Gonna come home for 1 year after college and start making (with twin) my first computer game.[/quote:ebf3953626]
A two person team is *very* small. It be may big enough to form the core of a demo-making team. But you will need at least one programmer and one artist.
It is very difficult for one person to do both to a high level. I am assuming in this post that you are going down the programming path, as that’s the impression I got… you do have to choose.
If your twin is planning on becoming an artist, then between you, you make do a game (of some sort anyway).
Otherwise you’ll have to find some art talent.
This is a long way away though, and things will change.
I would suggest making games during university. You will have lots of free time in college to make games, lots of classmates to learn from, and will also have the resources. Turn all the college projects you can into games, it’s good fun :)
But i have a prob should i do a phd. and if i do what are the advanteges. if i start up a company would i have a better chance if i had a phd [/quote:ebf3953626]
Unless things change a lot, you may be better off without a phd.
If you want to do games technology, you may want a phd.
But if you want to do games themselves, you probably don’t – 3 years building prototypes and garage games if you can afford it, or 3 years in the industry if you can’t, will probably be better spent.
This will all be a lot clearer when you finish 3rd level, as will what exactly a phd involves.
If i cant start up a company ill work at home for awile till first game is in beta and then see if any phublishers are intrested (please point out if anything is bad so far) [/quote:ebf3953626]
Often, starting up a company involves exactly that – ‘working at home for awhile till first game is in beta’.
Although, rather than having a game in beta, you’ll probably be working to create a game mechanics demo, something completely unfinished, but which shows you have some skill and ability to execute.
Starting a company like that is a tough route to go down though, with the games industry the way it is now. Maybe it’ll be easier, or even harder, in 5 years, it’s very hard to predict, (most people say harder).
It’s most unlikely you’ll get funding without a really good demo (although people occasionally manage), and even a good demo it’s still unlikely (although not impossible).
This appears to be the hardest part of your plan, to be honest.
Getting a first enterprise off the ground will require lots of skill, and hard work, and even then you’ll have to be very lucky.
What most people do is they go work for someone else for about 10 years, go up the food chain, learn lots and become really good and well known, and then do a startup. They use all their contacts and credibility they’ve established along the way to try and get funds and people to listen to them. Most of them then fail anyway, so it takes a lot to do it straight out of college.
This isn’t meant to discourage you.
If you work very hard throughout 2nd level, get into good 3rd level, work hard through 3rd level, become a coding ninja, do lots of games stuff in your spare time, then worst case, you will be at least able to get a job at a video games company abroad, and maybe do a startup later. Or, if you feel lucky, you can go straight out of college – it has worked before.
In the meanwhile, work hard at your fundamentals.
Do the physics, maths, and applied maths.
Learn some programming, and games related skills in your spare time – even if just to make sure you don’t hate it!
Work hard, get into a good university, and assess things from there…
graphics engine tomorrow (GMAX)[/quote:ebf3953626]
Just fyi, GMAX isn’t usually referred to as a graphics engine.
GMAX is an artists tool, that allows artists make pieces of 3d art (3d models, like mario’s body in mario64), which are then used by a program (often called a 3d engine) which displays them to the screen (as the gamer plays the game).
You will learn all this terminology in time.
O and this is a Off topic question whats radio broadband like. can you play games or what?
Depends on what latency there is with the radio. I am on an radio broadband connection and it’s fine (but it’s quite a good one).