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#17414
Anonymous
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Nooptical, you are aware that unrewarded crunch time is not unique to EA, right? That it is, in fact, endemic in the games industry? EA isn’t even the worst offender apparently…

Imagine being scheduled for work for 12 hours a day, 6 days a week for a whole year… in advance. Now that’s just evil, and it’s not an EA story – it’s not even a publisher story…