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New article on Gamasutra:

Making Great Games In 40 Hours Per Week

One of those nine [postmortems] described the practice of their employees working 24 hours straight, sleeping six hours on site, and then working another 24 hours as “fostering a hardcore work ethic.” The remaining 16 Postmortems made no mention of overtime. Given what we know of the game industry, I think it’s highly likely that a fair portion of these projects entailed some form of crunch time.[/quote:8bad24bb87]