Home Forums Programming Ogre3D, RenderMonkey & Shaders Reply To: Ogre3D, RenderMonkey & Shaders


While I’ve got little experience with Ogre and even less with using shaders in it, I’d have to suggest trying to import the shaders into FX Composer and trying to get them to work there, as RenderMonkey shaders seem to cause a lot of problems in different engines. Also, this may or may not be relevant, what 3D backend are you using, DirectX or OpenGL? The reason I ask this is because I know that each has it’s own shader language, HLSL and GLSL, although I don’t know if each supports the other