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Hi Pete,

If your up for it, do you fancy taking part in a team for the 24 hour jam? We could maybe try using the Nintendo framework and see what comes out the other end.

I was hoping that the Flash engine that we use would have Bullet physics integrated in time ( would help get it up to speed with the likes of Unity as a rapid development engine for these types of short jams ), but not sure if that’s going to happen in time.