Home › Forums › Creative Content › 3d Model W.I.P, Battlestar Galactica Viper ship :) › Reply To: 3d Model W.I.P, Battlestar Galactica Viper ship :)
practice practice practice, eh? :)
I can’t really criticise too much, as I am having the same type of problems myself right this moment.
To be honest, I am used to lighting in Worldcraft, which I find so much easier. I would just model a rectangle on each pillar, texture with a light emitting texture, then cover it with another rectangle (to avoid direct light, this of course depend on the fact that you have radiosity rendering).
Same principle for strobe lights: just some little cylinders on the ground textured with a light emitting map.
Simple but it works… in Hammer, anyway :P