Yeah, unwrapping is a bitch if you havent planned for it.
One of the lads in my class learning with me was doing a very impressive model of The Flash… except he didn’t realise he was digging his own grave, because of stuff like orphan vertices, invalid faces and the like.
The lads couldn’t understand why I was being so bloody anal about having clean lines, everything aligned and all.
Ha! I was the one laughing when we started unwrapping. I was actually enjoying doing it :twisted:
(well, it still took me an all nighter to get my baby all unwrapped and mapped, but it was well worth the effort).
A thing nobody really bothered with (that I learnt from my days doing a few skins for Quake 2) was to use the pixels in your map.
One of the lads had a plane, but his wings were only mapped with, like, 120×200 (out of a 512×512 map). Which was completely stupid since it looked all distorted (that’s to say, 120 was the span of the wing, and 200 its depth…)
And don’t get me started with the amount of pixels in his map that weren’t used at all!
If you are a bit clever about your unwrapping, you can do some really nice things later on with the skin, so keep that in mind ;-)