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New features:
32-bit floating-point textures
32-bit floating-point depth buffer support.

Am I reading this wrong, kinda shocked openGL has had only just got these. Havent cards for years and DirectX since 9 supported 32 bit textures. Thats an eternity in technology terms.

I’m working on a project that needs to encodes a bunch of stuff to a four channel texture in high precision but been thinking in Direct X, never checked if OpenGL could do it.