Home Forums Programming C++ / DirectX9 / DirectX10 development on a MAC Reply To: C++ / DirectX9 / DirectX10 development on a MAC

#42035
Anonymous
Inactive

If you want to write a game that other people can run on Mac, then it has to be OpenGL based. Installing any lib (such as parts of Wine say) that will allow you to use the DirectX api on top of the OpenGL driver is buggy at best, and will always be slower than just writing an OpenGL version. Any proper use of DirectX (such as non trivial shaders) will never run properly (artifact free) on top of an OpenGL.