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I have one or two questions I would like to ask.

1. Firstly, what is the poly count for character models in lets say current gen, like HL2 and Doom3 and next gen, like Gears of War and Hellgate London.

Depends on the game engine. Gears of War generally had a tri count of just under 11,000polys for the grunt type characters. Marcus Fenix’s model had about 15,000 tris at it’s highest LOD. HL2 had up to 12,000 polys for the main characters, although this may have increased after Episode One was released. The characters in Doom 3 were generally between about 1,200 and 5,000 polys.