Home Forums General Discussion Getting women into the industry Reply To: Getting women into the industry

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Anonymous
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Is the female more likely or less likely than others to be called to interview? [/quote:96358d5788]

Depends on the company. For a larger company, probably more likely, as some HR depts have a policy of trying to balance genders/racers etc when all else is equal (some even do this when its not, quotas etc).

1. I think she would be called for the interview, but she’d be less likely to get the job. [/quote:96358d5788]
Omen, I’m curious as to why exactly do you think less likely to get the job?

IMO I would say at the 20 interviewees if both girls were as good as the rest, both would be called. After all if their all equally as good, why not interview women for your company. [/quote:96358d5788]
This is a frequent debate. It is discrimination on sex, as skyclad says, which many consider fundamentally wrong.

Also alot of banks etc work schemes were they have a quota which they most meetl with a certain amount of women, men, black,white, asian etc.. Its all part of maintaining equality\equal opportunties in the work place. [/quote:96358d5788]
Such a policy can be a particularly dangerous thing in what’s usually a ruthless meritocracy, as it can undermine the merits of the candidate that eventually gets chosen, if they happen to be in a minority. Bad feedback consequences.

In order to expand the interest in playing games within the female segment of the market, more women need to be involved in the decisions that contribute to making the games themselves (taken, in part, from here).
[/quote:96358d5788]
A lot of people would agree with this, and in fact, it’s quite common to read this sort of thing in online ‘women in games’ articles.

It implicitly assumes that women will be better at making games for women than men will be. Is this a reasonable assumption? Is this as sexist assumption? What are the consequences?
If we can preferentially hire a female candidate (designer, artist, whatever) to work on a game whose target audience is mainly female, can we then therefore preferentially hire a male candidate (designer, artist, whatever) to work on a game whose target audience is mainly male?
(keyword obviously being preferentially)

Is this a dangerous path to go down?