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4: And most importantly “MAKE SURE ITS IN C\C++”, if its in Java\C# your pretty much wasting your time unfortunately. Too many grads are submitting work in these languages and while their often very good we don’t use these languages in games. Some studios possibly use C# for tools related tasks but basically everyone who works on games tools or the actual code need to be proficient in C\C++.[/quote:17a998b157]

I’d go further. If you want to be a programmer, set a target of knowing C++ backwards. Throw away your heathen texts and replace them with the following: “C++, The Programming Language (3rd Edition)”, “Effective C++”, “More Effective C++”, “Modern C++ Design”, “Design Patterns”, and “Large-Scale C++ Software Design”.

Then take this and your areas of casual interest and incidental knowledge (mechanics / visual effects / ai / whatever), and spend a few structured months putting together a demo, and doing it right. I wouldn’t actually do a game for this, since whatever you send people has about 10 seconds to make an impression before they move on to something else. Do something that’s both immediately cool to wow an ignorant producer, and technical enough to interest a lead coder. I wrote a small explosions demo using an old-school software renderer I had lying about from another project and a pretty nice C++ template-based particle engine using the strategy/policy pattern for particle behaviours that I developed from an idea on gamedev.net

An excellent well-engineered demo, passion and game knowledge will serve you much better than a 1.1 will serve someone with less to offer, because you’ll have to live with earning less and working longer hours for it than you would elsewhere.

The above may all be lies and self-delusion, and I might just be a jammy git… But it got me as far as an interview, and subsequently a job.[/quote:17a998b157]

i wouldnt say a 1.1. earns you less, you start on a hell of alot more (in most places), hence someone with a 2.2 etc if their lucky enough to get in, they’ll be on quite a bit less and they’ll have to work their bollocks off to catch up. And you can take that as fact. if you’ve got a 2.2 and a killer demo its gonna be hard for ppl to take notice of you, because a demo is only looked at after you’ve c.v. has been screened\checked. And thats pretty much fact in most companies.

I got my job from a good degree and a demo (not the best demo, but it was my degree which ultimately got me the interview and my performance on the tests and interviews which got me the job.) The demo just proved I was interested in games.