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#41502
Anonymous
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I’m constantly surprised and disappointed by the gaps in knowledge that recent art graduates display in terms of useful and fundamental industry knowledge. Basic but essential skills are lacking such as UV unwrapping, texture baking, normal mapping – all the way down to good modelling processes. Its not that these guys/gals don’t have the interest or aren’t willing to learn it just seems that the stuff they ARE being taught is of little practical use in the games industry, which is one of the biggest employers of 3D art grads and really warrants more focus.