Home Forums Education, Training and Jobs Question about Best Game University in IE (Carlow) Reply To: Question about Best Game University in IE (Carlow)


It’s also useful to know assembly for shader development, to squeeze out every last bit of performance. It’s not the same as x86 asm, but it’s not hard[/quote:39d882de95]

True HLSL has its roots in assembly language(even some of the syntax looks similar still), but ive written a few shaders here now which do complex enough stuff and i dont have a huge knowledge or experience with assembly language. Dont get me wrong, I can understand it and use it. Just seems to me for shader programming a solid knowledge of maths is more important… ;)

As for SPU programming I was under the assumption assembly could be used but its not entirely required (like any code really) as i would imagine assembly would be required to push these things to their max and get every last bit of juice outta them. But i reckon no one is pushing them to this limit at mo, or for a good while to come. In fact I would bet a large sum of money that a huge majority of PS3 games on the shelves as we speak (and in production ) probably dont even use more than 1-2, because these games are probably ported over from 360 etc.

But in conclusion, assembly is a nice thing to know, but i personally would prefer a person who knows C\C++ inside out and know how to write good, efficient code (good algorithms and has O appreciation), because lets face it, if your algorithm is dog slow (some really crap sorting algorithm or exhausive search) optimising with assembly aint gonna help you much. my two cents.