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@peterb: Definitely, maths is hugely important for shaders, and ASM isn’t used an awful lot since the introduction of HLSL I imagine, but I do believe that a shader written well in ASM will be faster than a shader written well in HLSL.

I recently ported a sepia shader from ASM into HLSL, and what was about 4 or 5 lines of ASM, turned into about 20 lines of HLSL, and when I got FX Composer to output its ASM for it just to check, it was a lot bigger than it started off, although that might be saying more about how good I am with HLSL than anything else :P