Are there texture/triangle count differences between PSP and DS?[/quote:85b33b26b6]
Oh hell yeah. Psp is way more powerful with a dedicated GPU and pushes more pixels. Don’t have polycounts but specs tell the story, as do comparison screen shots.
ORIGINAL DS: 67 MHz ARM 946E-S + 33 MHz ARM7TDMI, 4MB RAM.
ORIGINAL PSP: 333 MHz MIPS R4000 CPU + GPU with 2 MB onboard VRAM running at 166 MHz. 32 MB main RAM (64MB on new models), and 4 MB embedded DRAM.