Home Forums General Discussion Poly Counts in Games Reply To: Poly Counts in Games

#42028
Anonymous
Inactive

Ok,

I think I got my lines crossed.

Yeah, I was playing PGR (haven’t played Sega Rally, not yet anyway, but I will, honest!). and couldn’t believe the detail in the cars, and the tracks.

I figured they must be making heaving use of Occluders, coupled with a quadtree?

I’ve been keeping my eyes open for articles in the Gems series, but no joy just yet.

B.[/quote:a4bb19ff23]

Yes some sort of scene management is required. Theres loads of options out there. Quad-tree, oct-tree, pvs, portals etc. Hybrids of various solutions. After all in games, theres no wrong way just a better way of doing things ;)

If you actually analyse a games terrain and contents its possible to guess what techniques are being used. I personally dont know what they used for PGR but i could make an educated guess. Probably a combination of a quad-tree and pvs.

As for artictles out there i’m pretty sure you should be able to find a few, ive definately read some in recent weeks (cant place them at mo) but there is source material out there.