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I don’t see the problem with starting on PSP titles and moving up if they wanted after a few years once the team is proven. I think we have the people for that. Don’t forget that you could make four psp tiles in the time and money being quoted for next gen.
RE: next gen.
I think it would be tough anywhere if entering the market cold, even foolhardy unless the team is very experienced, after all $8 – 20 million going down the tubes on a flop game is no small change. And unless Daddy Warbucks is putting up the cash they might only get one shot.
We should do a head count on the boards someday of people in Ireland with last gen published game experience. There are talented people both here and a Ryanair flight away but getting them to up sticks from good jobs seeing as senior people would be required, to join an unproven company with no tiles to its name and probably only funding for one game?
The company would have to lessen the risk if it were to jump in at the deep end of Next Gen. So the use of middleware becomes a factor. Epic had 30 people working on the 360 gears of War. Having an engine done allows those smaller numbers. But of course those 30 no doubt had years of professional experience under their belts and probably worked together before.