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Thanks Pete. Here’s the completed Hi res asset, fully textured. It’s a mixed bag of elements textured in Mudbox and Maya. Render is from Maya, Mental Ray. Next up will be the baking to a low res mesh and moving to UDK to try out tessellation with it.

I’m also going to see if a final texture pass can be completed in Mudbox on the low res model.

So far this project has been a blast. Can’t wait to get it all together as I’ve been imagining it in my head. Still a while to go yet.