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Dear Community,
We have made a lot of improvements thanks to your feedback. We do our best to keep the standards as high as possible, but ultimately, you, our loyal fans, are the final point of inspection!
After the transition from the Unreal Tournament 3 engine to the new Unreal Development Kit (UDK) back in 2009, we noticed that many weapons and assets were not up to our standards. It takes a lot of soul-searching and persistence to turn around to your team (and your fans) to tell them, "We are doing it all over from the start!"
FULL ARTICLE WITH NEW WEAPONS AND SCREENSHOTS
However, there is always a silver lining, and we have pushed the quality barrier to a new high in all areas, above and beyond many indie games, which will ultimately help assist in the game’s future success.
We received a lot of comments from the big changes new outlook media release across the forums, facebook, twitter and indieDB. We are hugely thankful and appreciative of that!
The team has worked tremendously hard since the rebrand in March 2012, in particular Alexey "3dzipp0" Medyanik, whom has stepped up the pace, moving into the role of Environment Artist & Lead Weapon Artist, coordinating and ensuring we meet our high standards and our milestone plans.
Enjoy the current heatwave and click like on our facebook page if you want more like this!
All the best
Your Critical Point Team
German site: http://www.criticalpointgame.com
http://steamcommunity.com/sharedfiles/filedetails/?id=92955708
Please rate us, and also share us on your facebook and social sites!!!
Thank you,
Critical Point Team