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Aphra K

hi all..

well Ian my interest is in trying to look at alternative ways to make games more accessible and to go beyond stereotyping which one often finds in games for girls for example..

one of the things we reviewed in the paper were different approaches today like auto-dynamic difficulty used in Max Payne…but most are fairly simple…

player modelling may help but of course deciding on what one can include and how this can be linked to adjustment techniques is the core of the problem…

there is a draft paper if people are interested…