Also, Torque doesnt contain any bsp editor so you will have to use an external editor such as Quarke, or Radiant. There is too forms of models that torque uses, .dts (world models such as characters, props etc) and .diff (buildings, or bsp brushes.) All .dts are made in Max or your preferred modelling package. And keep in mind, only .diff models cast and recieve shadows.
By the way, how does one make .diff’s so? I would have thought you could do them in Max aswell? :?