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Yeah, but FR are are code heavy company, so I’m suprised they struggled as they did. Sound like they had art issues, with popping and seams and such…perhaps it was too code heavy?[/quote:106e715054]

Code heavy, possibly once, not sure now. Perhaps they just couldnt get their head round multicore? As for popping thats most likely a code issue, as lod changing happens in code. ;)

For a comment on art? is Lewis still on the forums, he works there right?