Home Forums Creative Content Using a SDK / FPS engine to test models for portfolio… Reply To: Using a SDK / FPS engine to test models for portfolio…

#23026
Anonymous
Inactive

Getting models into unreal is painless, you can use UnrealED to import it and then just place it in a test map. Load up the test map and there you’ll have it your model in all its glory, the obvious down fall of the Unreal engine(with UT2004) is no support for Normal maps…