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Played around with UnrealEd II last night. Certainly seems much simpler than Half Life 2 Editor.
I’ll pick up the latest UnrealEd at the weekend, along with any books on the subject I can find.
It’s wierd how each of these editors has their own bizarre UI feel. For example, despite looking like 3ds Max, the drag viewport works in the opposite direction to Max. Most disconcerting! And I still haven’t worked out how to move a model on any axis. Will stick with it though, as I love the way it compiles quickly in order to test.