Home Forums General Discussion 1944 : Progress Discussion (Huge 56K Warning)

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    • #6669
      Anonymous
      Inactive

      Weapons : All weapons are modelled, all key weapons are textured.

      Vehicles : 141 Primary Vehicles modelled, 20 key vehicles textured.

      Characters : All US, German Units Modelled & Textured, All Commonwealth Modelled.

      Character Gear : All US Gear Modelled, All German Gear Modelled

      Buildings : 786 Buildings Modelled from reference images. 2000+ Generic Buildings assembled from lego pieces

      Props : Rail, Farm, Interior Furnishings, Shop Inventories, Shop Furnishings,

      Animals : Horses, Cows, Pigs, Sheep, Goats, Deer, Birds, Ducks, Chickens all modelled.

      Map : Normandy Region, here is an aproximate Google map showing the scale of the map, in reality the map is larger.

      http://maps.google.com/?ie=UTF8&ll=49.646291,-0.587769&spn=2.279914,5.141602&z=8

      Animations: Maya Workflow in place, base animations created (Walk, Run etc.)

      If you want to view the current content for the game:

      http://1944d-day.com/pr/
      http://1944d-day.com/forum/forumdisplay.php?f=87

      Some HighLights (Part of our public review for what we showcased in 07):

      Weapons

      Mapping

      Characters

      Vehicles

      Props

      Railtrack

    • #40655
      Anonymous
      Inactive

      I just want to point out that all of the above is older content, we have not made the newer content public yet.

    • #40656
      Anonymous
      Inactive

      Its good to see you guys are onto somthing good and I am looking foward to seeing the newer content. Will this be on 360 or any other current gen consoles.

    • #40657
      Anonymous
      Inactive

      Focusing on the PC right now, while the engine supports PS3 and 360 we have no immediate intention to go near them. Although we are aware of the multiplatform scenario while we develop.

    • #40658
      Anonymous
      Inactive
    • #40659
      Anonymous
      Inactive

      New if you consider they were posted: 10/9/2005

      We had them in HL2 & Reality Engine, although we stopped using Reality Engine by 2006.

      If you trawl through:
      http://1944d-day.com/pr/

      you will see those above screens and many more.

    • #40660
      Anonymous
      Inactive

      Any chance of anything in-game yet?

    • #40661
      Anonymous
      Inactive

      awsome :D :D :D :D :D :D :D

    • #40662
      Anonymous
      Inactive

      Any chance of anything in-game yet?[/quote:d60a3f27d4]

      You know how it is, you need to wait until things are near perfect before you release something like InGame Screenshots / Videos.

      We release anything now and it will instantly get compared to Brother in Arms, so like always we are being very careful and very protective to ensure we don’t show our hand too early.

      We don’t even waste time with Faux Render Setups, we simply grab the content and dumb it out. The reasoning behind this is that renders take alot of time to do and do right, that is time we could spend creating more content for the game.

    • #40663
      Anonymous
      Inactive

      Ouch, my scrolling finger hurts. Looking good though.

    • #40679
      Anonymous
      Inactive

      Great assets, I hope you guys are able to preserve all that detail in the runtime. Couldn’t we even see some of those great models abstractly in the engine, as most of those images seem indeed to be ‘Faux Render Setups’? Pleeeeeaaassssseeee?! :wink:

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