Home Forums General Discussion 3DS Max New Features overview (Discreet Seminar synopsis)

  • This topic has 5 replies, 3 voices, and was last updated 16 years ago by Anonymous.
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    • #3193
      Anonymous
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    • #12171
      Anonymous
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      For those who are interested.:

      http://www.gamedevelopers.ie/community/forums/showthread.php?s=&threadid=424 [/quote:a815216232]

      The Havok integration looks brillant.

    • #12173
      Anonymous
      Inactive

      You’re talking about Havok Reactor 2 right? The integration of Reactor has been excellent since the plugin was released seperately for max 4. Seems to me the main improvement is the abilility to solve ragdolls in max but its still no match for the ease of ragdoll creation in the Havok exporter toolset.

    • #12174
      Anonymous
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      I haven’t used 3DSmax before…..so just watching the max demo’s versus my experience using Havok with Maya it just seemed a delight.

      Doh Maya!

      Maya 6 is just out – why couldn’t alias have done some of this sweetness :D

    • #12175
      Anonymous
      Inactive

      Similarly, I’ve never used Maya. Didn’t Maya have a real-time physics component before reactor came along? You could preview your simulation in a real-time window before calculating keyframes??

    • #12176
      Anonymous
      Inactive

      Similarly, I’ve never used Maya. Didn’t Maya have a real-time physics component before reactor came along? You could preview your simulation in a real-time window before calculating keyframes?? [/quote:bc0341518f]

      Yeah there is a physics component, just not as sexy as the one in Max. I messed around with it and I can get some nice results however I didn’t get too far with it as I had to get cracking with using Havok2.

      Talking to the art team and the physic bods they complain that the Havok plugin is a bit weak in Maya compare with Max.

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