You’re talking about Havok Reactor 2 right? The integration of Reactor has been excellent since the plugin was released seperately for max 4. Seems to me the main improvement is the abilility to solve ragdolls in max but its still no match for the ease of ragdoll creation in the Havok exporter toolset.
Similarly, I’ve never used Maya. Didn’t Maya have a real-time physics component before reactor came along? You could preview your simulation in a real-time window before calculating keyframes?? [/quote:bc0341518f]
Yeah there is a physics component, just not as sexy as the one in Max. I messed around with it and I can get some nice results however I didn’t get too far with it as I had to get cracking with using Havok2.
Talking to the art team and the physic bods they complain that the Havok plugin is a bit weak in Maya compare with Max.
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