- This topic has 5 replies, 5 voices, and was last updated 16 years, 1 month ago by Anonymous.
April 14, 2004 at 2:09 pm #3108AnonymousInactive
I found this article to be of great interest. It’s already been asked if this will result in retails prices being lowered and if publishers will take all the money refusing the developers a share.
In-game ads set to become big business in the coming years
Publisher Activision is working with advertising industry specialists Nielsen to promote in-game advertising, with the two companies planning to supply new tools to advertisers to help them measure the impact of the new medium.
The firms’ objective is to provide standard ways of measuring factors ranging from ad exposure and demographics to audience recall – all areas which are poorly explored in the in-game advertising arena, despite the strong growth predictions for the sector.
In launching their new collaboration, the companies also unveiled Nielsen’s latest research into the demographics of the games industry’s customers in North America, which focused on a representative sample of males between the age of eight and 34.
Although the remit of the study was somewhat narrow, its findings will make for encouraging reading for proponents of in-game advertising – albeit rather more worrying ones for those involved in the TV advertising industry.
As long predicted, the increasing popularity of gaming is having a negative impact on time spent watching TV, with videogame players aged between 18 and 34 watching a measurably smaller amount of TV than their non-gaming counterparts.
The effect is less pronounced in younger gamers, with TV viewership among 8 to 17 year old males unaffected by gaming habits – although this may be due to a number of factors such as the more pervasive nature of gaming among boys of this age group, or the proliferation of game and TV crossover series such as Pokemon or Yu-Gi-Oh!
“The video game industry is one of today’s fastest growing entertainment businesses today, and videogames will soon be as mainstream an advertising medium as television,” explained Activision CEO Bobby Kotick. “Given the tremendous popularity of the medium, we wanted to take a leadership position in generating a standardized method to measure advertising metrics in video games. Additionally, the need for a metric to measure in-game advertising is particularly great as we are beginning to see older male gamers 18-34 defect from TV.”
The full text of the report, titled “Video Game Habits: A Comprehensive Examination of Gamer Demographics and Behavior in U.S. Television Households”, is available directly from Nielsen Entertainment.
April 14, 2004 at 2:49 pm #11559Jamie McKeymaster
April 14, 2004 at 2:58 pm #11560AnonymousInactive
It will be very common, I see more regionalised version of adverts ingame.
Say, on a multilang SKU, if you choose ‘Italian’ you will get the content in italian as well as the billboards \hoardings specific to your country. It would be relatively easy for a developer to implement – QA would just have to make sure that the right ones appear for each market ;)
April 17, 2004 at 2:34 pm #11630AnonymousInactive
It’s definately about time that this kind of thing started to happen. Given the constantly growing demographic of games, the market should be reaching a point where it can attract some realistic sponsors.
On the other hand, it’s something that I dont see the games companies themselves getting much out of. Given the risk factor of any given game, spreading the budget over a large amount of games would seem far more prudent, and thus the deals are far more likely to be seen at a publisher level then a developer level.
One other way forward (and i believe it happens in movies) is that a sponsor will offset the advertising budget of a game. This still wont help the actual game until it’s development cycle is complete, but would mean that the game is more likely to be successful.
April 19, 2004 at 8:51 am #11636AnonymousInactive
Like bond with his Nokia’s, Sam Fisher with his P900.
“The innovative technology featured in the P900 and the T637 made these the perfect devices to add to the intense realism in Tom Clancy’s Splinter Cell Pandora Tomorrow, said Dewey Walsh, Product Marketing Director for Sony Ericsson North America.[/quote:8091597d4c]
Die, marketing scumbag!
April 19, 2004 at 8:54 am #11637AnonymousInactive
…and McDonalds and Intel in the Sims
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