Home Forums General Discussion Any suggestions for an iPad game

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    • #7594
      Anonymous
      Inactive

      I’m thinking about the next spare time project I want to start in a month or so.

      The iPad is a likely contender as platform. But I might make the game as a web App to enable cross platform from the get go rather than using the whole iphone sdk.

      First thought is a turn based strategy game with touch path drawing, prob with a space theme and an vector art style like a sci-fi radar (Like in Battlestar series). Sound good?

      Any suggestions out there for other concepts or volunteers to help make above.

    • #45216
      Anonymous
      Inactive

      a magic the gathering clone perhaps?

      or

      a 3D star trek chess perhaps?

      or

      foosball.

      B.

    • #45217
      Anonymous
      Inactive

      Thanks Brendan.

      "magic the gathering"
      Card trading with use of the compass to flick cards to other pads and iphones around a table would be cool. Has no one made a non flash magic the gathering game for a browser yet? Seems like someone would have tapped that market by now.

      "a 3D star trek chess perhaps? "
      Yeah a strategy game is where I want to go all right. A new battle chess would be fun too.

      I think I will stay away from 3D this time though, I have been looking into what’s possible with SVG and javascript in the browser and have been quite impressed. (Frame rates might not be fantastic so a non speed critical game appeals.)

      "Foosball"
      2 players sharing the screen seems like a good mechanic to exploit. So you know the air hockey games are going to flood in. Flick Subbuteo football seems like a winner too.

    • #45218
      Anonymous
      Inactive

      Your post got me thinking about an article that I read a while ago about a game for the iPhone called "The Hidden Park" http://www.thehiddenpark.com/

      It might be worth a look if you wanted to get some inspiration, outside of the box, so to speak. I was just thinking of what you could design to make sure that you would not be in the same area as something like the Microsoft Surface, i.e. what can you do physically and from a design point of view with the iPad that you cannot do with the Surface…

      It would be cool if you could use some of the features like GPS, so that the game could take place in a real world environment (like in Hidden Park). I am sure that there are "loads" of reasons why this would be a non-runner but it might give you some inspiration?

      I suppose its something that would be more of a runner when the iPads were in widespread use and "some people" would not feel the urge to rob your iPad if you were using it outdoors :lol:

    • #45219
      Anonymous
      Inactive

      You could do something interesting by combining multiple iPhone/iPod Touch devices and an iPad and use GameKit to get them all talking to each other.

      Simple example – a game of scrabble where your letters are shown on your iPhone and the game board is shown on the iPad.

    • #45220
      Anonymous
      Inactive

      Thanks guys.
      Use of multiple devices is a good idea, will have to ensure though that the game / a game segment can be played on a single device in isolation so as not to reduce the market.

      Funny I just went on rock paper shotgun and saw a 3D game in dev similar to the concept I was thinking about in 2D. Well there’s the game design work done. :)

      http://www.rockpapershotgun.com/2010/01/28/theres-no-place-like-homeworld-floatilla/#more-24677

    • #45222
      Anonymous
      Inactive

      I like the idea of using the iPad as a command interface – it suits an element of personal roleplaying – and particularly suits any "war game" table top simulation. I think the 2d physics games that are popular as of late will adapt well – e.g. world of goo, crayon physics – the idea of a play area controlled by touching. Hidden object (zoom and pan) and match 3 games / block swap games could do well too.

      I think theres more scope for functional (less games orientated) apps than the iphone, the big interface suits it better.

    • #45223
      Anonymous
      Inactive

      You forgot Dash games Greenbean, they’re gonna rock on it :)

    • #45226
      Anonymous
      Inactive
    • #45227
      Anonymous
      Inactive

      Gees yeah that link is verbatim. I think we’re being watched. Stay cool everyone, I’ll handel it. "I think haze would sell like hot cakes on the ipad" and "iPhotocopyMyAss for ipad could be the greatest achievement in software since save".

    • #45229
      Anonymous
      Inactive

      It would be interesting to know if Apple have given / sold / released any iPads into the wild yet. As in developers of the top 10 apps/games? Any chance one of these developers is on gd.ie – not that they could answer that question anyway ;-)

    • #45231
      Anonymous
      Inactive

      Hrmm Dunno if the touch is responsive enough but

      Air hockey could be fun? Put the ipad on a small table and 2 players sit on opposite ends.

      I mean.. I know its just pong :oops: but you could have special moves the player could activate by pressing an icon. Like .. magnetising their puck.. or a curve shot….

    • #45506
      Anonymous
      Inactive

      Here is the first concept for my RTT. Just at the stage working out what I will do with the UI and nailing down what I want from the gameplay.
      There will be different classes of ships in your armada. Basic idea is you create evasive manoeuvres in training mode then trigger them during play with the option to slow down time (limited resource) and get into touch path drawing. Persistant battle outcomes with AI and multiplayer. Oh and I am going to code in javascript and render with SVG, nuts I know but flash and mobile devices just don’t mix well :)

    • #45511
      Anonymous
      Inactive

      Huh, that is nuts! It’s an interesting approach, could make porting to other platforms much easier. I’d be interested to hear what the performance is like and what weird issues come up (e.g. how do you handle multi-touch, audio, data persistance, …). I guess HTML 5 helps a lot.

      Are you planning to do the whole game as a WebApp or just use an embedded UIWebView for rendering in a regular app?

    • #45514
      Anonymous
      Inactive

      Yep with all the tablets coming to market I wanted to make something where most if not all of solution is instantly portable so web tools seemed the way to go. Art is super quick to make, just load illustrator, doodle and export to svg. And as true vectors the game will scale to any resolution. No waiting if I want to push an update too.

      But I may use the UIWebView if I get bogged down with things like browser audio for idevices but yep html 5 audio is the plan for others as can be controlled by javascript.

      Persistence will just be a dump to html5 clientside database at the end of a battle (not continuous) with the number and state of the ships you have left and some stats. The game assets will not need to be downloaded each play either as html supports a cache:

      http://ajaxian.com/archives/html5-features-in-latest-iphone-application-cache-and-database

      Don’t ask about multiplayer as have no idea what I am doing there yet, just that I want it. :)

      Multi-touch for iphone is supported via javascript handlers (there is a different set for android), I have a quick tech test-bed with pan (not too much of a delay) and zoom working (though zoom needs work). I had to find the parameters that disable the native behaviours and also work with the device rotated. The test-bed only works on idevices atm and you have to save as a webapp with the (+) and then launch from the deck. Give it a try if you want: http://www.newleafgames.com/game.html

      I will keep a note on what I come across during dev.

    • #45516
      Anonymous
      Inactive

      Multi-touch for iphone is supported via javascript handlers (there is a different set for android), I have a quick tech test-bed with pan (not too much of a delay) and zoom working (though zoom needs work). I had to find the parameters that disable the native behaviours and also work with the device rotated. The test-bed only works on idevices atm and you have to save as a webapp with the (+) and then launch from the deck. Give it a try if you want: http://www.newleafgames.com/game.html

      I will keep a note on what I come across during dev.[/quote:2d6367c3d0]

      That’s really pretty. REALLY really pretty. Hoping to get an iPad here in Ireland around the 7th April so would be great to see that demo’ed!

    • #45518
      Anonymous
      Inactive

      That’s really pretty. REALLY really pretty. Hoping to get an iPad here in Ireland around the 7th April so would be great to see that demo’ed![/quote:de2558a3ce]

      Thanks Matt,
      I have no problem doing a 5min Apps.ie / x-cake demo in the science gallery but won’t have much more done by April as just bought an apartment and doing it up.

    • #45533
      Anonymous
      Inactive

      Cool David, looking forward to seeing how you get on with this!

    • #45661
      Anonymous
      Inactive

      Just found this demo of the new features in HTML 5, pretty impressive.
      http://apirocks.com/html5/html5.html#slide1

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