Home Forums General Discussion Are you thinking of developing a driving game?

  • This topic has 7 replies, 4 voices, and was last updated 19 years ago by Anonymous.
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    • #3644
      Anonymous
      Inactive

      This information could be very helpful…

      The Physics of Racing

      http://phors.locost7.info/contents.htm

      Mal

    • #16401
      Anonymous
      Inactive

      Cheers!

    • #16403
      Anonymous
      Inactive

      Hahaha…that might be useful some people i know :)

    • #16449
      Anonymous
      Inactive

      I wrote a vehicle physics engine for my final year project last year and based it heavily upon Brian Beckman’s PhORS series, excellent stuff and very helpfull.

    • #16451
      Anonymous
      Inactive

      Hey Stephen,

      > I wrote a vehicle physics engine for my final year project last year and based it heavily upon Brian Beckman’s PhORS series, excellent stuff and very helpfull.

      Do you have a URL to download your demo from? I’m sure a few people on the list would be interested in giving it a spin!

      Mal

    • #16454
      Anonymous
      Inactive

      Hey Stephen,

      > I wrote a vehicle physics engine for my final year project last year and based it heavily upon Brian Beckman’s PhORS series, excellent stuff and very helpfull.

      Do you have a URL to download your demo from? I’m sure a few people on the list would be interested in giving it a spin!

      Mal [/quote:9aaf5dfa76]

      the Graphics engine I used is property of Trinity, so I can’t upload a playable demo. However I do have soem videos, and I’ll probably post some source code soon. Here’s the URL:

      http://www.netsoc.tcd.ie/~stephens/FYP.html

      Enjoy!

    • #16458
      Anonymous
      Inactive

      Very cool videos!

      What package was the 3D Trinity scene created in?

      Mal

    • #16462
      Anonymous
      Inactive

      It was written from the ground up by a guy called John Hammil, a PHD student in the Trinity Graphics Dept (ISG), if you look at http://isg.cs.tcd.ie and look for his webpage, he probably still has some details about it. AS far as I know, all the models were done in Max, although I know absolutely nothing about moddeling (I’m a coder not an artist ;)

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