I wrote a vehicle physics engine for my final year project last year and based it heavily upon Brian Beckman’s PhORS series, excellent stuff and very helpfull.
> I wrote a vehicle physics engine for my final year project last year and based it heavily upon Brian Beckman’s PhORS series, excellent stuff and very helpfull.
Do you have a URL to download your demo from? I’m sure a few people on the list would be interested in giving it a spin!
> I wrote a vehicle physics engine for my final year project last year and based it heavily upon Brian Beckman’s PhORS series, excellent stuff and very helpfull.
Do you have a URL to download your demo from? I’m sure a few people on the list would be interested in giving it a spin!
Mal [/quote:9aaf5dfa76]
the Graphics engine I used is property of Trinity, so I can’t upload a playable demo. However I do have soem videos, and I’ll probably post some source code soon. Here’s the URL:
It was written from the ground up by a guy called John Hammil, a PHD student in the Trinity Graphics Dept (ISG), if you look at http://isg.cs.tcd.ie and look for his webpage, he probably still has some details about it. AS far as I know, all the models were done in Max, although I know absolutely nothing about moddeling (I’m a coder not an artist ;)
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