Home Forums General Discussion Assassin’s Creed (360 vs PS3 video)

Viewing 49 reply threads
  • Author
    Posts
    • #6377
      Anonymous
      Inactive

      PS3 vs Xbox 360 Comparison HD

      http://www.gametrailers.com/player/28005.html

      WTF happened to Sony?

    • #39249
      Anonymous
      Inactive

      Its clear that the 360 version looks a lot better, I have also been told it runs a few frames faster than the PS3 version. But dont worry I am sure the PS3 fan boys will find some way to twist this.

    • #39251
      Anonymous
      Inactive

      Think I’m gonna stick with my 360.

    • #39253
      Anonymous
      Inactive

      Right. I’m buying this game tonight purely on my love for Arabic culture. Hopefully it won’t disappoint me as much as Prince of Persia.

      It’s not allowing me to watch the video from here. Will have a watch later on.

    • #39254
      Anonymous
      Inactive

      …Hopefully it won’t disappoint me as much as Prince of Persia. [/quote:21d8a0da9b]
      Sacreliege! :shock:

      Careful with those GT trailers by the way, one of them spoils the plot as one of my mates found out. :(

    • #39256
      Anonymous
      Inactive

      It’s just footage from the first 10-15 min of the game in 360 vs PS3 video.

    • #39258
      Anonymous
      Inactive

      Kinda off topic, but just in case: Complete flag and Templar maps

    • #39261
      Anonymous
      Inactive

      …Hopefully it won’t disappoint me as much as Prince of Persia. [/quote:e098156d77]
      Sacreliege! :shock:

      Careful with those GT trailers by the way, one of them spoils the plot as one of my mates found out. :([/quote:e098156d77]
      In fairness I didn’t really give it much of a chance. At the time I was playing some sort of strategy game (Civ 3 I think) and I didn’t give myself time to adjust to the fast action of PoP. Maybe if I can round up some money I’ll get that too!

      As for the trailer.. I’ll leave it until I get the game underway.

    • #39262
      Anonymous
      Inactive
    • #39263
      Anonymous
      Inactive

      That comparison vid does too spoil the plot! But its not as if you couldn’t see it coming from the all the gameplay videos anyway. Apples to apples, the 360 really does come out on top in this case

    • #39264
      Anonymous
      Inactive

      As far as I can tell the only difference between those two is the saturation, which is something they really should have matched up with gamma control. I don’t really trust these comparison videos when it comes to image quality though.

      More interesting is this bug: http://www.youtube.com/watch?v=pVZgkrL0CVo

    • #39266
      Anonymous
      Inactive

      saturation seems to be a common difference between 360 and ps3 games for some reason.

      i personally got the ps3 version and have been playing it a lot, thought it was pretty decent. a few bits of popping going on and a frame or 2 dropping out but all in all it seems pretty decent. hope graphics dont get worse as game goes on, as this is quite common these days. test vigorously the first few levels and fix them up and not so much the others.

    • #39269
      Anonymous
      Inactive

      As far as I can tell the only difference between those two is the saturation, which is something they really should have matched up with gamma control.

      [/quote:a92acd8b2f]

      I agree, but PS3 version seem to lack in richness of textures too.

    • #39268
      Anonymous
      Inactive

      yeah saturation seems the main problem, is the draw distance affected at all? but I’ve my 360 version and I’m happy as a pig in poo.

      Assassins creed is amazing so far!

      My favourite part is when you jump down into crowds etc and you see how they react. It’s cool

    • #39270
      Anonymous
      Inactive

      I’ve lost nearly all interest in this game but I have to say I was impressed with this cameo.

    • #39271
      Anonymous
      Inactive

      Ironic that this game has issues on the PS3 considering it was originally supposed to be exclusive to it.

    • #39272
      Anonymous
      Inactive

      yeah saturation seems the main problem, is the draw distance affected at all? but I’ve my 360 version and I’m happy as a pig in poo.

      Assassins creed is amazing so far!

      [/quote:6074d95686]

      Have to say that the more I play it… the more I like it. Graphics are just stunning!
      P.S. I’m on 360 too.

    • #39273
      Anonymous
      Inactive

      Some many Xbots here. I personally don’t care about what version is better eventhough I have the PS3 Superior version. The game is shit neverless. Bioshock game of the year coming to PS3 soon by the way.

    • #39274
      Anonymous
      Inactive

      The game is shit neverless..[/quote:3071a46888]

      I disagree.

    • #39275
      Anonymous
      Inactive

      So here’s my first impressions…

      Where are they going with this futuristic angle? Right now I’d much more prefer you just play as Altair and go through his life. i don’t need all of this future malarkey killing my buzz. As for gameplay, it’s a bit above average. I can see the fighting get old really quickly. Watching the crowd wander around is very cool and I would actually say it adds a lot to it.

      Obviously the graphics are fantastic, but that’s just the thing. The graphics cover up essentially what is an average game. Maybe I’ll change my mind as I play through it.

    • #39281
      Anonymous
      Inactive

      On the other side:

      Mass Effect / Review (HD)

      :D

    • #39283
      Anonymous
      Inactive

      Some many Xbots here. I personally don’t care about what version is better eventhough I have the PS3 Superior version. The game is shit neverless. [/quote:bf52df4f07]
      Up until now this has been a fairly balanced thread discussing the visual differences between the 2 console versions of one of the biggest games of the year so why do you feel the need to start fanboy taunting here?

      Try to remember that these are meant to be game development forums, if you want to chat with fellow fanboys try the games section of http://www.boards.ie

      Bioshock game of the year coming to PS3 soon by the way.[/quote:bf52df4f07]
      You’ve posted this "news" before on these forums but when asked for your source you have failed to deliver. Fancy sharing your source with us now?

    • #39285
      Anonymous
      Inactive

      yeah saturation seems the main problem, is the draw distance affected at all? but I’ve my 360 version and I’m happy as a pig in poo.

      Assassins creed is amazing so far!

      [/quote:1aaa23e782]

      Have to say that the more I play it… the more I like it. Graphics are just stunning!
      P.S. I’m on 360 too.[/quote:1aaa23e782]

      Hmmmm.

      Ok, this game is gorgeous.

      But, here’s the big but, god damn is it getting repetitive.

      It’s basically a great mash up of games I love:

      – Crackdown’s freedom and collecting
      – Spiderman 2’s freedom and collecting and doing random missions
      – GTA like ambiance, immersion and missions
      – Tenchu’s stealth
      – Shadow of the Collossuss’ boss type format and horse riding
      – Zelda’s exploration
      – Prince of Persia’s acrobatics and some of it’s combat

      However, it doesn’t do all these things on a par with those games, and i think if it did, what with the setting, premise and ambiance of the whole game it would truly be something special.

      e.g, collecting flags doesn’t do anything really, unlike crackdown’s orbs. The methods of collecting information just aren’t diverse enough either. There’s only really 4 ways of collecting info before you head to the local bureau and then putting all the info together to get the best opportunity to take out the dude, although getting all this information doesn’t seem to have any benefits other then being a completionist than getting just the bare minimum amount to continue.

      I’m wanting to like it all the time, and don’t get me wrong I love this game and am really enjoying it, and it is really really fun so far, but I just hope they pull it all together with more ways to get information etc etc in the impending sequel.

      fin

    • #39291
      Anonymous
      Inactive

      That is what am saying this game is noting special every mission is practicaly the same. "Assassins Crackdown" :D
      \…. …./
      Creed

    • #39293
      Anonymous
      Inactive

      That is what am saying this game is noting special every mission is practicaly the same. "Assassins Crackdown" :D
      \…. …./
      Creed[/quote:90a32f31ed]

      Crack fucking down? why is everyone comparing it to that. that game is a gta clone, surely saints row came before that one also. so if you compare you compare to the source GTA, crackdown didnt invent anything new except special powers.. essentially its GTA, sure half the team are ex-gta

    • #39294
      Anonymous
      Inactive

      I also think GTA is over rated. I want to go back to the past back in the days on SNES. Anyone think console war is great? :D

    • #39295
      Anonymous
      Inactive

      The console war sucks, everywhere you go there’s fanboys bashing games just because it’s on a different console than they prefer, and you’ve got console manufacturers more bent on getting faster hardware and bashing other console makers than getting decent games out.

    • #39296
      Anonymous
      Inactive

      I still enjoy Assassin very much, sure I won’t be going back to it once I finish the game but the atmosphere, story and the brilliant graphics are what keep me going.
      Crackdown stand out for me because of art direction (style) and jumping around was a great buzz.
      To get back on topic COD4 was pretty much identical on 360 and PS3 (not sure of the frame rate, 360 was running at 60 frames) but the difference between the two machines with Assassin Creed is very noticeable and I just wander why.

    • #39297
      Anonymous
      Inactive

      To get back on topic COD4 was pretty much identical on 360 and PS3 (not sure of the frame rate, 360 was running at 60 frames) but the difference between the two machines with Assassin Creed is very noticeable and I just wander why.[/quote:a06973aa88]

      People, talent, ability. Also COD4 is built on an existing proven engine, AC was built from the ground up and is a lot more complex games in terms of graphics etc. Also i suspect 360 might have been lead platform.

    • #39299
      Anonymous
      Inactive

      Ah come on boys. The onlt difference between AC on ps3 and 360 is the contrase. Just change the settings on your ps3 version init? I actually think the ps3 version is more true to reality *Opinion ok* .

      NB: So many XBOTs here!

    • #39301
      Anonymous
      Inactive

      Funny, the only people I’ve ever heard anyone else calling an XBot are PS3 fanboys ;)

    • #39302
      Anonymous
      Inactive

      Ah come on boys. The onlt difference between AC on ps3 and 360 is the contrase. Just change the settings on your ps3 version init? I actually think the ps3 version is more true to reality *Opinion ok* .

      NB: So many XBOTs here![/quote:d7135dd56c]

      No harm to you mate but you are A Playstation fanboy. Only a fan boy could say the PS3 version is "more true to reality". I am sorry but that just had to be said.

    • #39305
      Anonymous
      Inactive

      Funny, the only people I’ve ever heard anyone else calling an XBot are PS3 fanboys[/quote:98dae6d7c6]

      I’d never even heard the term before…

    • #39308
      Anonymous
      Inactive

      Seems to pop up on sites like Gametrailers and 1Up where there fanboy numbers are high. Only saw it for the first time last week, and have seen it quite a few times since then.

    • #39310
      Anonymous
      Inactive

      Since this thread has been steered down the avenue of XBox 360 vs PS3, I have a dev question for anyone here who has been un/fortunate enough to work with both.

      Although the PS3 is supposedly a superior machine in hardware to the 360, the legend has it that it is harder and more expensive to develop for because of it’s architecture and other technical such and such, thus making the 360 a preferred platform for many developers to work on.

      Does anyone here have any experience of this and is in a position to comment?

      Cheers,
      Paul

      P.S. – My SNES is much better than your MegaDrive, it can handle 16Million colours and has six buttons as standard. I’m going to play better games than you can, just as soon as I finish my homework!:)

    • #39311
      Anonymous
      Inactive

      I heard people complaining about the PS3 just for the fact that its blue ray disk are more expensive and its finer laser makes loading times longer.
      Was PS2 not harder to do in the first place? surely the PS3 would follow.

      Of course 360 will be easier as its pretty much a microsoft PC….. kind of.

    • #39312
      Anonymous
      Inactive

      Since this thread has been steered down the avenue of XBox 360 vs PS3, I have a dev question for anyone here who has been un/fortunate enough to work with both.

      Although the PS3 is supposedly a superior machine in hardware to the 360, the legend has it that it is harder and more expensive to develop for because of it’s architecture and other technical such and such, thus making the 360 a preferred platform for many developers to work on.

      Does anyone here have any experience of this and is in a position to comment?

      Cheers,
      Paul
      [/quote:81517d2913]

      Good question.
      Here’s System Specifications to start with :

    • #39313
      Anonymous
      Inactive

      ya i cant comment on that Max Marshall.

      Expensive yes, because dev kits cost a bit more, but this is coming down, generally not a deciding factor though.

      As for a preferred plaform i dont know?? this is up for debate and is alot down to developer\publisher and the skills of the people working with the various versions.

      I think the problem with poor ps3 titles vs the same title on 360 (AC being the example here in terms of fps\saturation etc) is down to the individual developer making the decision that one is their lead platform instead of choosing to develop both as leads. 360 often being the case as its similar to xbox 1 in terms of libs etc and theres alots of game out (360 launched earlier, produced dev kits quicker\cheaper etc), lessons learned during dev, ppl who have developed 1-2 titles already and bring a wealth of knowledge and experience. So its easy to see why 360 is perceived to be easier. Theres as many ppl with ps3 experience, and even less in terms of spu,cell etc. But their catching up fast. I suspect 360 and ps3 games to be on par by this time next year.

      What im getting at is that you cant simply port a 360 game to ps3 and expect it to work (example of such can be seen in the common saturation problem, easily fixed but often isnt due to time\effort etc versus port and ship!). These machines are quite similar in terms of what they can do but how you go about doing the same thing on both platforms is often very very different. Only way to code good on multi-platforms is to be aware of these differences and branch the code at these points. I think on SEGA Rally we did a pretty good attempt at this (we had one or two very good coders who really grasped the differences\spu etc), as most ppl\reviewers will say they look pretty much identical on all platforms (but depends on how picky you want to be).

      So hope that sort of answers your question.

      As for my own personal opinion on which is easier (i dont do much low-level graphics) but from a high level point of view 360 is a bit easier but it does protect you from stuff you might often want to get at, ps3 allows you accomplish this better.

    • #39316
      Anonymous
      Inactive

      Yeah as much as I’d love to get into an in-depth discussion about this, you’re not going to get much detail in comments about it because of NDAs etc.

      I think that the conception of the PS3 being harder to program for is a combination of the tools, the architecture, and the maturity of the console. One of the biggest strengths of the 360, development-wise, is that it’s a Microsoft product – with that comes all their expertise in development tools and documentation. The 360 has been around for that much longer, and people have learned what works and what doesn’t – the PS3 is still playing catchup in that regard. Add on to that the radically different architecture of the PS3 compared to any other multithreaded hardware system and you get a very steep learning curve. It’s natural that it will take a while for titles to take full advantage of the PS3 – when PS3 devkits have been around as long as 360 ones are now, I think it will be a different story.

      Comparing statistics is largely irrelevant; each has its own strengths and weaknesses, and what works well for one won’t for the other. I suspect that when it comes to PS3 development, a large part of the problem is that many teams are leading with 360 and leaving PS3 as almost an afterthought, to be optimized at the end. That simply won’t work, and could well be why we’re seeing PS3 versions of games delayed while the 360 version is released. The game engine’s design has to be considered from the start with respect to the PS3’s architecture, which requires a very different approach in order to make good use of its strengths.

      At this stage I should probably add that this is all my own opinion, and doesn’t reflect that of Radical :)

    • #39317
      Anonymous
      Inactive

      Ok maybe am becoming a sony fanboy…You can’t blame me am just sick of the bashing its annoying. Don’t get me wrong I like both consoles they have their high and lows e.g Xbox more ram PS3 CPU power.

      People have to undderstand that the only reason that the ps3 is behind is the price and the dev kits. Now that the price of the dev kit has been slashed we should see something new. You have to remember its bearly a years old in EU.

      I personally believe it will catch up just give it time. Game business is a BUSINESS developers wants money so they go for the easiest route which is XBOX.

    • #39318
      Anonymous
      Inactive

      I am sure a lot of you guys know way more about this than me but from what i have head the very little work when into the PS3’s GPU it was more or less a moded standard PC card. But i know from reading Xbox 360 uncloaked that a lot of work went into the 360’s card. But i am not 100% on some of thouse facts. I think the Cell is a VERY VERY powerful processor but the question is; "is it right for games".

    • #39322
      Anonymous
      Inactive

      wow wow wow breaking news.

      Dusty PS3 kid who was present on Fox News is a paid pro actor

      http://www.n4g.com/ps3/News-86637.aspx

    • #39323
      Anonymous
      Inactive

      thanks Ola, thats very relevant…

      Satchmo & Peter_b: Some sites and interviews with developers have said that it takes programmers more lines code to get something running on the PS3 compared to the 360. [Don’t ask me for links to sources, I really can’t remember where I saw it recently]

      If this is true, is this only due to developer inexperience with the Dev kits and should not be a problem in the future?

    • #39324
      Anonymous
      Inactive

      For anyone who wants to put in the leg work:

      MIT’s Multicore Programming Module

      (lecture notes are accessible)

    • #39325
      Anonymous
      Inactive

      Paul, I believe (not from experience) that the Cell processor that the PS3 uses is quite a different architecture to what developers are used to, there’s one "master" processor and 6 (I think) vector processors, and is generally more like a GPU. I can’t comment on about hard it would be to program for, but it would definitely take longer to develop for than the regular processors that programmers are used to.
      I’ve also heard that the tools that Sony included weren’t as mature as Microsoft’s one (they do have a bit more experience in programming tools of course). However, a lot more middleware is being developed for the PS3 now, like the Unreal engine which should remove a lot of the implementation details from the game developers and make it easier to develop for.

      I’ve not developed for either, and this is what I can gather from research and talking to a mate of mine in the industry.

    • #39326
      Anonymous
      Inactive

      Sorry just got carried way.

    • #39327
      Anonymous
      Inactive

      News just in! People who play and look like the enjoy games in XBox360, Wii and PS3 ads are paid actors!

      Couldn’t resist ;)

    • #39328
      Anonymous
      Inactive

      thanks Ola, thats very relevant…

      Satchmo & Peter_b: Some sites and interviews with developers have said that it takes programmers more lines code to get something running on the PS3 compared to the 360. [Don’t ask me for links to sources, I really can’t remember where I saw it recently]

      If this is true, is this only due to developer inexperience with the Dev kits and should not be a problem in the future?[/quote:f3de257270]

      What did it define by getting something running? Box rotating on screen?If thats the case id agree as ms supply with the XDK a set of samples and alot of the basic graphics code is similar to PC directx, so its easy to port over a bit of that. Alot of the functions have similar names also.

      Although i wouldnt say ps3 takes more code to get something working, the samples with ps3 are a bit different and seeing as there no ps3 pc equivalent lib like dx and xdk you have to start from scratch (but often this is a good thing).

      i would say if you started completely from scratch having no pc code whatsoever, i would estimate both would be about the same length of code, but this is highly dependent on the task at hand. Comparing lines of code from one platform to other is pretty meaningless though

    • #39329
      Anonymous
      Inactive

      What did it define by getting something running? [/quote:d098e4a9d0]

      Sorry Peter I can’t think off hand what was specifically being referred to, but I think it was meant in a general way. If i can route out the sites from my browser history I’ll post them up.

      Thanks for your reply, it sheds some light on the matter.

      Cheers,
      Paul

    • #39330
      Anonymous
      Inactive

      Getting everything running well on a PS3…probably.
      Because that would involve lots of engine code to write well written multi-processor code. The 360 is less multi-threaded, so in that way, yes it’d be less. But if you’ve got a well written engine, it should be the same, more or less.

Viewing 49 reply threads
  • The forum ‘General Discussion’ is closed to new topics and replies.