- This topic has 8 replies, 5 voices, and was last updated 11 years, 5 months ago by Anonymous.
October 8, 2008 at 7:29 pm #6969AnonymousInactive
This might be of interest to some of you who are thinking of doing Dare To Be Digital.
Blender was used as the complete modelling/texturing/animation and also game engine for one of the winners of the competition last year.
You can read about it, and see the video, here… ( note how the style was kept 2D, but in a 3D world, and with realistic Bullet physics etc ).
Another video update has been created regarding the opensource Apricot / Yo Frankie game, which our very own Claire Fitch is working on ( music, sound etc ).
No Pete, not that type – Blender now supports Soft Body physics ( which can interact with rigid body, and can be controlled with constraints etc ).
If you’re looking to get started with iPhone development, using a 3D engine, physics engine, and a good tool chain for creating content, this could be very useful ( and also uses Blender )
( check out the Technology link, and scroll down for tutorials ).
Beware – I’ll be posting again in a few days time with some more cool Blender / Game Engine news :)
October 8, 2008 at 7:36 pm #42519AnonymousInactive
You’re all about the rigid bodies Mal….
October 9, 2008 at 11:38 am #42527AnonymousInactive
> You’re all about the rigid bodies Mal….
Yep, luckily I went for the blue pill and not the red one! :)
October 10, 2008 at 2:49 pm #42543AnonymousInactive
I was just reading about that SIO2 iPhone thing…seems to me that there is tons of potential. What’s the story with making a game for commercial distribution with those tools? Can you do that, considering they are open source tools (like blender)?
October 10, 2008 at 3:00 pm #42544AnonymousInactive
As far as I know, you can use SI02 for commercial usage ( you just have to mention the artist ).
Blender and the GE currently is LGPL, but the export is completely free from the license, so you are totally able to use Blender to edit your scenes and export with no restrictions ( you aren’t using any of the Blender source code in the actual final export ).
If you create any iPhone demos with the SDK, keep us all up to date with it and any tips / tricks :)
October 12, 2008 at 10:15 pm #42574AnonymousInactive
I was going to buy an iPhone last week, but I’d be screwed if I moved away from the United Kingdom after graduation because of the contract. I did get an iPod Nano though. It does a good job.. unlike every other mp3 player I’ve ever had. I’ve probably wasted more money on cheap mp3 players in an effort to save money than I spent on the iPod.
October 15, 2008 at 10:54 am #42606AnonymousInactive
Blender 2.48 has just been released.
This has been a MAJOR game engine focused release, more so than any previous Blender releases, mainly due to the Yo Frankie / Apricot game development project.
You can read all about it, including other non-GE related features, here…
There is going to be a Blender Game Engine competition announced within the next week or so, with a number of sponsored prizes ( CanDo are sponsoring Euro500, AMD are also sponsoring a prize – more details to be released soon ).
October 15, 2008 at 1:05 pm #42609AnonymousInactive
fantastic news that CanDo will be sponsoring some prizes Mal.
good luck to everyone that enters the competition
October 16, 2008 at 4:27 pm #42623AnonymousInactive
I’ve probably wasted more money on cheap mp3 players in an effort to save money than I spent on the iPod.[/quote:7504f275d4]
Same with me and graphics tablets. Buying a Wacom straight out would have been so much cheaper :D
Can’t wait to get stuck into 2.48
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