Home Forums Programming c# tutorial

  • This topic has 23 replies, 13 voices, and was last updated 14 years ago by Anonymous.
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    • #5593
      Anonymous
      Inactive

      Anybody know of a good c# tutorial site?(mainly gui creation). I know the oo stuff just need a rundown of the syntax etc.googling it isnt as easy as first seems…cheers

      EDIT : Typical I just post this thread and bammo.Find more or less what I looking for.

    • #33810
      Anonymous
      Inactive

      would you like to post more of less what you are looking for?

      i mean, i can use google too.
      but i’d still like to see a peer reviewed “good” tutorial.

    • #33811
      Anonymous
      Inactive

      I found the help files that come with Visual Studio, are really good. I had to do a complex enough UI recently and i never needed to go online for anything. I’d check there first…

    • #33860
      Anonymous
      Inactive

      Microsoft’s documentation site; MSDN, is excellent. It’s available online at msdn.microsoft.com and usually as part of VisualStudio. It’s usually the first stop for all MS dev. related things.

    • #33861
      Anonymous
      Inactive

      The MSDN library was released a while ago and can be downloaded from here

    • #33877
      Anonymous
      Inactive

      http://www.riemers.net/Tutorials/DirectX/Csharp/index.php

      Havn’t gone through this myself yet but its looks like a pretty straightforward introduction to using DirectX with C#.

    • #33884
      Anonymous
      Inactive

      Sadly though this is something we noticed at the games festival. Everyone was coming up going hey we know “java or c#” and we had to tell them “hey thats great but we make games with c\c++ so could you go learn that and come back to us. Pity…

      Although recently C# has become slightly more employable in the games sector as alot of studios make their internal tools using it. But unfortunately java isnt really used only for mobile stuff, and alot of mobile games are moving over to using brew (which again is c\c++).

    • #33886
      Anonymous
      Inactive

      Sadly though this is something we noticed at the games festival. Everyone was coming up going hey we know “java or c#” and we had to tell them “hey thats great but we make games with c\c++ so could you go learn that and come back to us.[/quote:b6a0cef7ea]

      Problem with this is what colleges teach C++ properly anymore? Of course everyone is going to know C# or JAVA best because thats what they’ve been taught. I know C++, but I also know I am way better at JAVA purely because I used it more while studying in college, because thats what everyone else was using.

      Most mobile games, at least in Europe and Asia will be J2ME for a long time to come.

    • #34140
      Anonymous
      Inactive

      Well I was taught Java for all of college too, but I soon realised that it wasn’t going to get me far in the games industry and so taught myself C++ and went from there – now my C++ is far better than my Java ever was. Having said that, I do know of a couple of very good C++ courses that are being taught in TCD.

    • #34171
      Anonymous
      Inactive

      aye…just started on c++ meself.not bothering with with c#…

    • #34790
      Anonymous
      Inactive

      Well am a beginner in programming minus html. I was wondring which is more usefully/important to know C++ or C#???

    • #34793
      Anonymous
      Inactive

      Well am a beginner in programming minus html. I was wondring which is more usefully/important to know C++ or C#???[/quote:fde8b4e19a]depends on what you want to do. If you want to be an interface programmer, do C# (I know it is used elsewhere too but not as ). Do C++ for general games programming (pc, console & mobile (BREW))

      C++ is a lot more transferable also

    • #34955
      Anonymous
      Inactive

      Cheers idora.

    • #34953
      Anonymous
      Inactive

      Its the same here, our first year is all Java based, its only in the second we do OO C++ and a choice of C# for our project in our final year. I can see around me that half of my classmates just dont put the effort in to learn java to the best of their ability let alone reading around on the subject of programming. Java may be a nice introductory language for teaching purposes but I can see a lot of people having trouble making the transition from java to C++ come next year.

    • #34954
      Anonymous
      Inactive

      Any1 know a good c++ compiler and IDE together? I mean the compiler and ide built together in one programme.

    • #34960
      Anonymous
      Inactive

      visual express c++

    • #34968
      Anonymous
      Inactive

      Any1 know a good c++ compiler and IDE together? I mean the compiler and ide built together in one programme.[/quote:d7eeffae4f]

      Well generally the compiler and IDE are kept as separate programs because they do quite different things (the IDE normally just ‘invokes’ the compiler), but if you’re looking for a nice all in one package that includes both things then look no futher than codeblocks:

      http://www.codeblocks.org

      You can download a version with the minGW c++ compiler included and which will automatically set itself up to work with this compiler. Codeblocks also will work with other c++ compilers too- which is always a bonus but I just use it with the minGW compiler myself. I used to use devc++ as my IDE of choice but got pissed off with the amount of bugs in it and the poor way in which it handles code completion- it generally chokes on any sort of large project with code completion turned on. Codeblocks on the other hand, i’ve had no real problems with, plus it has loads of other nice features to boot. Its certainly the best free C++ IDE i’ve come across so far and I’d definitely recommend you download it for a try! The lecturers in college have even been impressed by it and are going to ask the techies in the college to install it on all the machines so we can use it after christmas.

    • #34969
      Anonymous
      Inactive

      Any1 know a good c++ compiler and IDE together? I mean the compiler and ide built together in one programme.[/quote:24ec06ff2c]

      http://www.codeblocks.org

      [/quote:24ec06ff2c]

      Cheers man!!

    • #34970
      Anonymous
      Inactive

      Hey darragh,

      Just wana say the “CodeBlocks” Programme is brilliant :D. Cheers again!!

    • #34974
      Anonymous
      Inactive

      Hey darragh,

      Just wana say the “CodeBlocks” Programme is brilliant :D. Cheers again!![/quote:5d94b25ffa]

      No worries man, your welcome! Happy coding.. :wink:

    • #34975
      Anonymous
      Inactive

      Hey man do u know any 3d software apart for 3d max too complicated!! I wana code my own game well i wana focus on the AI aspect :D!!

    • #34977
      Anonymous
      Inactive

      Probably worth learning how to use max anyway

    • #34983
      Anonymous
      Inactive

      3d max would be brilliant to learn if you can link me with a video tutorial i learn faster that way!!

    • #34981
      Anonymous
      Inactive

      Hey man do u know any 3d software apart for 3d max too complicated!! I wana code my own game well i wana focus on the AI aspect :D!![/quote:ba763cc38e]

      Ah.. Well you’re into indian territory there when it comes to 3d software! :wink: I don’t really do much modelling myself because i’m not really any good at it and because I want to concentrate my time on learning programming instead- so I can’t really give you any great advice on the subject.

      But yeah, MAX is pretty complex alright- but then so is most modelling software. One of lecturers once said that usability of software is often inversely proportional to its functionality. So in other words, the more features you have in a piece of software the harder it is to use. This always seems to come to mind with 3D software.

      I think the package I found the most useable thus far (now I haven’t used it much, just messing around with it) would have to be Maya. I’ve tried Blender also (which is free) but found it to be worse than MAX in terms of getting to grips with it. The UI for Blender is just weird…

      On the other end of the scale, i’ve used pretty simple 3D modelling software designed specially for Quake2 such as the Quake 2 model editor and the Quake 2 Skinner (can’t remember if this is its right name) but these tend to be TOO basic and as far as I can remember the Quake 2 Skinner didn’t even have an ‘undo’ function.. :)

      I definitely be interested to hear myself from anyone who has found a nice 3D package ( preferably with support for common game model formats like .md3 etc ) that has a nice balance of features and usability.

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