- This topic has 11 replies, 8 voices, and was last updated 11 years, 4 months ago by Anonymous.
June 27, 2009 at 10:43 am #7323AnonymousInactive
CanDo have dipped their toes into the iPhone App market, to get an idea of the workflow / be able to judge how many resources would be required to make a game for the iPhone.
We started with this simple app to get to grips with the new toolset ( Shiva from http://www.stonetrip.com ), and the whole iPhone app development / submission chain.
"3D Planets" iPhone App screenshot
June 27, 2009 at 4:34 pm #44253AnonymousInactive
Cool, I’m getting a 3Gs on monday and will give it a play.
June 27, 2009 at 8:58 pm #44255AnonymousInactive
8) good stuff Mal !
great to see you guys getting into the app store
June 28, 2009 at 1:43 am #44256AnonymousInactive
Congratulations to you and your team – you guys are really leading the way.
June 29, 2009 at 8:27 am #44259AnonymousInactive
Thanks for the feedback – we’re *hoping* to get started on a game in the very near future, but for now we’re going to put out a few of these smaller 3D apps in order to build up our experience with the device.
btw the iPhone 3G-S is an absolute flying machine – it is at least 2x ( from our tests, more like 3 to 4x ) the speed of the iPhone 3G. If you’re developing for the mass market, make sure you can get your hands on an older iPhone 3G-S also.
The speeds seem to be…
– iPhone 3G
– latest iTouch ( slightly, but noticably, faster – 25%? )
– iPhone 3G-S ( about 200-400% faster, depending on the app )
We haven’t verified yet, but have been told that the old iPhone ( non 3G ) is around 10% slower.
June 29, 2009 at 11:03 am #44261AnonymousInactive
Well done to CanDo for getting on the App Store, it’s a tough learning curve at the start. Some stuff on performance of the hardware…
Wikipedia lists the hardware specs of the various iPhone & iPod touch models:
I found this quick speed comparison between some of the devices:
There should be even bigger performance gains possible on the 3GS by writing optimized shaders for your game.
June 29, 2009 at 12:08 pm #44262AnonymousInactive
Playing it on my finger print magnet now. Yeah like it Mal. Would perhaps like to spin planets beyond poles but that might just be the programmer in me testing for gimbal lock. Good job. I like the music very planetarium like.
June 30, 2009 at 3:48 am #44264AnonymousInactive
Playing it on my finger print magnet now. Yeah like it Mal. Would perhaps like to spin planets beyond poles but that might just be the programmer in me testing for gimbal lock. Good job. I like the music very planetarium like.[/quote:64939157f0]
"Gimbal lock" lol.. Think you’ll only find that in rookie projects, not Cando. Reckon Mal and the boys know their Quaternion maths..
June 30, 2009 at 10:04 am #44266AnonymousInactive
I also concur with previous congratulations – nice one Mal.
July 1, 2009 at 12:09 pm #44271AnonymousInactive
Mal can you send me a press release for this and I’ll post it on our apple site. send it 2 darksaviour69 at dcemu.co.uk
July 1, 2009 at 12:56 pm #44272AnonymousInactive
Thanks for the comments!
I submitted a v1.1 update, which is a LOT smoother on older iPhones, as well as showing planet core cutaways…
July 2, 2009 at 7:04 am #44277AnonymousInactive
8) will be downloading the update later!
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