Hi all,
I’ve recently undertaken a college project using Torque.
I have various different models exported from milkshapes into my game, and I have them all set up as StaticShapes, 2 of these models are instruments that need to be controlled by keyboard or joystick input, these 2 models need to be able to interact with the other StaticShape models.
I know that StaticShapes have only limited interaction capbilities, but as far as I can see I need these instruments to be StaticShapes. My problem is that I can’t get these StaticShapes to realise when they have collided with another StaticShape, and therefore I can’t get them to interact.
I have exported collision meshes on all of the models in question – so I can get the player shape to recognise a collision with them. Is it possible to collide 2 static shapes off each other?
I’m quite new to Torque so I apologise if this is a stupid question but I jst can’t seem to figure it out!
Cheers,
F