Home Forums General Discussion DCU Project – New Game

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    • #3225
      Anonymous
      Inactive

      Hi everyone,

      You might remember I was on the boards hassling people for advice about four months ago. Well, it was all in aid of my final group project for a B.Sc. in Multimedia – and now it’s finished.

      It’s a game, done with shockwave, but working on an installation with a circular display, a rear-projection system and (as far as we know) an original interface.

      I’m just throwing a link up here to see what people think… comments, questions, suggestions, criticisms are all welcome.

      Thanks again to everyone who gave me advice all those long weeks ago ;)

      The link is:
      http://www.redbrick.dcu.ie/~brandnew/

      P.S. – Watch the video, that explains it best!

      John.

    • #12415
      Anonymous
      Inactive

      160Mb download for the game???
      What have you got in there ????

    • #12417
      Anonymous
      Inactive

      Nothing yet – the download won’t even upload :(

      There’s four fulll levels, about 20 minutes of music, a further 16 minutes of ambient sound… the list goes on, I’ll be working the weekend on a slimmed down version!

      In the meantime the video will have to suffice (14MB) Besides playing it on a regular pc doesn’t give you a good idea of the game at all, you kind of need to use the controllers.

      John.

    • #12418
      Anonymous
      Inactive

      If you ever want to send that as demo of work done, you really should really try to compact it some more if possible. You’re completely restricted to sending it by CD at that size. And if you’re sending by CD you’ll want to ensure that it runs properly straight from CD. I had some issues with that.

      I’d suggest that if you want to send a version to a company for viewing, you could send a striped down version (cos they are not going to listen to 20 minutes of music!) and when you get to interview stage, you’d bring the full version with you.

    • #12419
      Anonymous
      Inactive

      Thanks,

      I had a slimmed down version in mind – it’s should only take a day or two to strip out 3/4 levels and their associated audio, we only finished it last week so I just haven’t gotten round to it. When slimmed down it’ll only be about 25 megs at most.

      John.

    • #12445
      Anonymous
      Inactive

      Very cool, love what you did with the mouse.

      Copyright that baby and get in contact with arcade manufacturers!

    • #12459
      Aphra K
      Keymaster

      I had a go on the game here in DCU and it is a pretty good workout blowing and yelling at others to stay awake and running between cans around the table…

      I hope the game and the other projects will be put on display here in DCU so more people can try them out..

      well done John and co..

      Aphra.

    • #12461
      Anonymous
      Inactive

      I want the sequel to register ‘sucking’ too

      “Wow this game sucks and blows at the same time” :D :D

      I can see it now, unfit kids fainting with breathlessness all over Ireland.

    • #12465
      Anonymous
      Inactive

      Strang you should mention it we had a few kids got “dizzy” in tests. Had to tweak the controls to avoid it. Bit scary though – making a final project and then realising it could have a flaw like that! Thankfully in our second batch of tests no-one suffered dizziness.

      John.

    • #12858
      Anonymous
      Inactive
    • #12863
      Anonymous
      Inactive

      That looks like a very innovative game concept! Nice one!

      Mal

    • #14681
      Anonymous
      Inactive

      I don’t know if anyone remember’s this but it’s reared its head again…

      Blowaway: The Winds of Therslow

      … our final project for MMA BSc. in DCU has just been nominated (one of 23 entries picked out of 415) for the Top Talent Award at the International Centre for New Media in Vienna!

      Top Talent Award

      This means TWO nominations in as many years for the Multimedia Courses at DCU.

      As for me, I’m too hungover from celebrating to think but I wanted to thank everyone for their help six months back when the project was starting.

      John.

    • #14682
      Anonymous
      Inactive

      Hi John,
      that’s fantastic news & excellent work too! Well done!

      Ian

    • #14683
      Anonymous
      Inactive

      Indeed, well done and best of luck with it!

      Keep us updated.

    • #14717
      Anonymous
      Inactive

      Thanks guys, with the weekend over we’ve now to figure out exactly what we’re going to present… I’m certainly not shipping a 5ft. table all the way over – I want to enjoy myself! Like I said all along… “Should’ve done a DVD”!

      John.

    • #14724
      Aphra K
      Keymaster

      John ..

      if you had a board game sized version of the game we could test it out for you at the shindig!

      Aphra.

    • #14725
      Aphra K
      Keymaster

      John ..

      if you had a board game sized version of the game we could test it out for you at the shindig!

      Aphra.

    • #14908
      Anonymous
      Inactive

      Thanks guys, with the weekend over we’ve now to figure out exactly what we’re going to present… I’m certainly not shipping a 5ft. table all the way over – I want to enjoy myself! Like I said all along… “Should’ve done a DVD”!

      John. [/quote:e1f915334e]

      Its November 19th for the Top Talent Award – whats your plans for showing off the game – video?

    • #14911
      Anonymous
      Inactive

      We’re still deciding. Ideally we’d put the table on a boat and send it over but that’d probably cost more than the whole thing did to put together. So we’re thinking of bringing over the sensors & software and just suspending a projector above a floorspace or table.

      We’ll likely support it with video footage & documentation.

      I’ll post details but there’s a commitee working to organise a shoe in Dublin with all the final projects from our year group. If anyone wants to see Blowaway in action it should be there.

    • #14921
      Anonymous
      Inactive

      hi johnnyslim,

      would you thik about exhibiting it at Awakenings?!

    • #14922
      Anonymous
      Inactive

      I would, if I could get the time off work – but I’m afraid that’s a no.

      I could mention it to the other team members and see if anyone’s available, it’d be tough to organise transport for a six-foot table, two v. large mirrors and a pc/projector (same problem as the Vienna trip), but I’ll mention it anyway.

      Of course, a software demo would be a lot more practical (if less impressive).

      John.

    • #15153
      Anonymous
      Inactive

      Obviously no-one from the group made it to awakenings. I’d’ve loved to be up there but work commitments meant I couldn’t. Seems everyone got on well.

      I have got some good news. The DCU Multimedia Graduate Show (MM04) is to be held in the coming fortnight. I’ll post specifics as soon as I have them for anyone who’s interested – our game, the full installation, will be on show there.

      John.

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