- This topic has 9 replies, 7 voices, and was last updated 11 years, 10 months ago by Anonymous.
August 20, 2008 at 9:48 pm #6893AnonymousInactive
Great atmosphere, will be watching closely for this one….
August 20, 2008 at 10:52 pm #42093AnonymousInactive
looks great I am soooo hyped for this.
August 20, 2008 at 11:21 pm #42095AnonymousInactive
Lots of rain – knives – did they base the game on Limerick? :P
August 20, 2008 at 11:59 pm #42097AnonymousInactive
Everyone should be keeping their eyes firmly on David Cage. I think he’s going to create some unbelievable games in his time. He’s not out to create ‘Hollywood games’, he’s out to create games that have evolved past the cheesy shit we’ve been getting rammed down our throats for the last decade (not that that’s bad, I like cheesy shit now and again!). The man reminds me that there will be potential to get creative and go in different directions and that we’re not going to all go bankrupt through stagnation. Seriously, keep an eye on him.
He also has some interesting ideas about the future of the game development studio. Especially with the role of ‘director’ as a combined designer/producer.
Here’s the demo from E3 if anyone hasn’t seen it:
August 21, 2008 at 12:05 pm #42099AnonymousInactive
Definitely looking forward to this one alright. Quantic Dream have been extremely impressive with their willingness to try new things in their games so far. While The Nomad Soul was a cracking game it’s sales unfortunately didn’t reflect this so I was glad to see Fahrenheit, a game of equal ambition and quality, get the commercial success it deserved. It should be even more interesting to see what they come up with for the sequel using the Heavy Rain tech.
August 22, 2008 at 11:18 am #42105AnonymousInactive
Cage goes into some more detail:
May 23, 2009 at 9:38 pm #44117AnonymousInactive
Right so, finally a decent gameplay trailer for this and I must say I’m torn.
First of all, it doesn’t look as good as the earlier tech demos (which is rather disappointing) however it still looks nice enough that it’s not that big a deal. Secondly, and most importantly, and it looks like a QTE fest. That being said, from the flow of the demo it’s like you’re controlling someone in a movie which I like the idea of. Overall though it COULD be good IF it doesn’t get boring, it’s a pretty big if but I’m still holding out hope.
May 23, 2009 at 10:41 pm #44118AnonymousInactive
As I’ve said before, I was a big fan of Fahrenheit (or rather the potential it represented) and am closely watching Heavy Rain. The gameplay demo looks interesting. I was a bit wary when I heard that one of the characters may die. I associated that with missing out on all the fun events that would happen – essentially cutting out a large chunk of the game. But it looks like you have at least a few chances to survive in every situation, so one mistake won’t result in you losing out. That could mean the whole character dying element could work after all.
On the other hand, while the game is certainly progress, I don’t think it’s what I’ve been waiting for. That might take another few years yet.
May 31, 2009 at 5:36 pm #44182AnonymousInactive
When it comes to games like Fahrenheit, it wasn’t so much the QTEs and action sequences that excited me, so much as it was the choices you were allowed to make.
I have a fun trick I use at times when it comes to video games. I try to mentally separate the story, setting and environment from the actual gameplay and see how well each one do on their own. In some circumstances you end up with simple shooty action on one hand, and some cheesy cutscenes on the other. Fahrenheit was an interesting case though.
When the QTE cutscenes popped up in Fahrenheit, it was easy to separate the two, some nice 3d cutscenes and a simple arcade game. In some ways, the two were better on their own as the cutscenes could be enjoyed without the user input and the QTEs were easier to focus on without the background.
However, some parts of the game broke down when I tried this technique on it. Namely the simple scene where Miles gets up from bed, showers, gets ready and leaves. The story element relied on the player being involved in these actions to make them interesting, and the gameplay element relied on the player understanding the context and story to know where to go and what to do in this scene.
Its interesting that the times when it’s hardest to separate the story and gameplay from a game are the same times I enjoy it the most.
June 1, 2009 at 12:16 pm #44186AnonymousInactive
lots more new goodies on this – must say I am very interested in this one too! Looks to have a lot of potential!
Eurogamer – new Hands-on article (plus vids)
All Eurogamer HR news
Youtube (20 mins of gameplay) french only
Heavy Rain – loads of new vids on game trailers
Sure we’ll here more during E3 this week also. Cage has said they will announce and detail a new character every month in the lead up to release.
- The forum ‘Creative Content’ is closed to new topics and replies.