Home Forums Programming Flash programming covered in game courses?

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    • #6263
      Anonymous
      Inactive

      Judging by the disappointing response to my ad for a Flash Game Programmer, there aren’t a lot of them around at the moment.

      I was wondering if any of the dedicated game courses cover Flash or other browser-based game platforms?

      Regards,
      Peter

    • #38437
      Anonymous
      Inactive

      the course in Ballyfermot , is very good at it , all the programming we do in first year is Actionscript 2.0. , each person ends up making 4 flash games , 1 single person project in programming , and 3 group ones , (1 for programming and 2 for games design and over all development).

      Plus we done stuff on animation and graphics in Flash , oh and in 2nd year we did some JavaScript when using the DX studio engine

    • #38441
      Aphra K
      Keymaster

      I would say a lot of the multimedia courses cover flash – maybe contact the job centres in DCU and Trinity and ask them to post the job

      Aphra.

    • #38443
      Anonymous
      Inactive

      Flash is definitely taught in the Multimedia course in DCU but I’m pretty sure it’s not done from any kind of games perspective. No harm in dropping them a mail though as there are definitely people in the course interested in some form of games development. The course head, Declan Tuite, is himself interested in the area so I’d say it would be no harm dropping him a mail if you’re still looking for people.

    • #38450
      Anonymous
      Inactive

      The title "Flash Game Programmer" might explain the lack of response from Ballyfermot grads and students. While we do cover Actionscript 2.0 in Ballyfermot I don’t think the course would really leave us feeling prepared for a "Programming" role, unless it happens to be a specific students area of interest or he has previous experience in that area. That’s not to say that students coming out of Ballyfermot couldn’t fill the position for you, but just that its a design orientated course. I can think of a few of my old class mates who might find this right up their street. I’ll give them a shout just in case they didn’t see your post. :wink:

    • #38453
      Anonymous
      Inactive

      Yea i have to agree with john , very few of us had any hugh passion for programming , i know i did , but since first year i have not looked or used actionscript again . its just that its seen as a fairly weak programming language games wise, as everybody wants C++ programmers (one of the reason i am going to DIT now to study computer science). good luck finding somebody anyway

    • #38458
      Anonymous
      Inactive

      or other browser-based game platforms[/quote:3105e1062f]
      I know iadt taught Director well when I was there so someone in the Multimedia class there could help you out if your not dead set on flash.

      Director does real 3d (unlike flash which is not built for 3d and uses add ons that not many people are familiar with to achieve a lesser effect) and can be played online with shockwave plugin for your browser in the same way that flash needs a plugin.

      Comparison sheet of Flash and Director.
      http://www.adobe.com/products/director/resources/integration/flash/quick_comparison.html

      Hope that helps.

    • #38473
      Anonymous
      Inactive

      Hi,

      Thanks for all the replies.

      If anyone hasn’t checked out Flash in a while I’d have a look at http://blog.papervision3d.org/ – the demos certainly changed my opinion of what was possible in Flash. IMHO It also tips the balance in favour of Flash (over Shockwave) going forward.

      This level of complexity might require someone with more of a programming bias though – although I’d imagine that C++ game programmers would make the transition to AS3 without too many problems (esp. if they had grounding in 3d, networking etc)

      Cheers,
      Peter

    • #38480
      Anonymous
      Inactive

      Tips the balance in favour of Flash (over Shockwave) going forward.[/quote:083ada4302]
      Not sure I would agree. I don’t think many programmers would use flash for 3D at this stage or near future if they had the option of something like the unity engine as papervison3d is still to my knowledge under development and undergoing rapid change.

      Papervision3D is simply unproven for a complex game and director and unity have been used for many a 3d game so you could be confident the features and performance you are likely to need are present. Now there is always talk of director and flash being merged since adobe took over which may be the way forward for adobe but they have shown no indication that they want flash to support 3d out of the box.

      Papervision3D stuff is impressive from the point that no extra plugins are required and may suit your purposes if your not planning anything too complex but if I didn’t have to use it I wouldn’t.
      Have you tried talking with the Papervision guys directly or someone who has done some papervision work say http://nwebb.co.uk/blog/?p=24
      you never know might be able to hire the guys that really know how to get the best out of it.

    • #38489
      Aphra K
      Keymaster

      Mal would be a good person to talk too or PM about this..

      Aphra.

    • #38494
      Anonymous
      Inactive

      PaperVision is indeed impressive – for simple, demo style stuff.

      The problem is that they are using a non-accellerated 2D engine to simulate 3D, so it requires a fast CPU, and it won’t scale too well ( none of the demos I’ve seen have highly detailed models – even the earlier rhino one! ).

      That will always be a problem, when it comes to making more complex environments. However, if you’re looking for a simple 3D online environment, then it might be ideal.

      For any industrial style web 3D content, Shockwave is still king – even though it hasn’t been updated for a while ( rumours have it that the 3D will be updated for the next release after the up-and-coming one ).

      Here’s a VERY simple Shockwave 3D environment we created, which PaperVision still can’t seem to handle too well ( and yep, I’ve seen the basic house outlay demo ).

      http://www.candointeractive.com/art/gallery/masters

      .. and a simple 3D game…
      http://www.nanoquest.ie/game/nanopool/

      And here’s a more complex Shockwave 3D game, that most definitely couldn’t be done in PaperVision.

      http://www.nanoquest.ie/game/

      You can see loads more examples by other developers of web 3D here…
      http://www.shockwave3d.com

      I’m not knocking PaperVision – it is VERY impressive indeed, for what it is doing ( 3D without using your 3D graphics card ). If your project is within it’s scope, then great – if not, then Shockwave 3D is a far better option.

      Mal

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