- This topic has 9 replies, 6 voices, and was last updated 11 years, 7 months ago by Anonymous.
October 30, 2009 at 7:15 pm #7484AnonymousInactive
For those of you who want to try a great game engine for free, read more here:
November 2, 2009 at 12:57 am #44796AnonymousInactive
It’s a 30 day trial. Great engine though.
November 2, 2009 at 1:37 am #44797AnonymousInactive
No, the 30 day trial is for the Pro version.
The indie version, which still has a heck of a lot of features, is completely free.
November 2, 2009 at 7:58 am #44798AnonymousInactive
I assume you still don’t get the source code with the standard licenses?
November 2, 2009 at 9:36 am #44799AnonymousInactive
I assume you still don’t get the source code with the standard licenses?[/quote:d32219b503]
No, but you still a lot of freedom with this engine and there is great documentation and a big community behind it which always are quick to reply on problems etc. A really great alternative espeacially for smaller companies and companies who make casual games.
November 2, 2009 at 9:38 am #44800AnonymousInactive
The full list of what you can pay for and what’s free is here: https://store.unity3d.com/shop/
Essentially put, getting the source code requires contacting Unity Technologies directy. I assume arrangements are made from that point on, but it doesn’t look like you get source code with the Pro version either.
November 2, 2009 at 10:44 am #44801AnonymousInactive
No, but you still a lot of freedom with this engine and there is great documentation and a big community behind it which always are quick to reply on problems etc. A really great alternative espeacially for smaller companies and companies who make casual games.[/quote:4ef0e8001a]
Yea, I’ve read great things about their fantastic toolset/pipeline alright, I guess I’m coming at it from a programming point of view wanting to get my hands more dirty. ;)
November 2, 2009 at 10:53 am #44802AnonymousInactive
Yea, I’ve read great things about their fantastic toolset/pipeline alright, I guess I’m coming at it from a programming point of view wanting to get my hands more dirty. ;)[/quote:c55cd7d042]
I totally get you, I am programmer as well :wink:
November 2, 2009 at 12:45 pm #44803AnonymousInactive
Respect to programmers opinion, but I would be more enthusiastic about this news if I were you.
The "scripting" capability of this engine are really powerful, and with the choice of language going from J-script to C# to Boo (Python) I wouldn’t brush it away because there’s no source at entry level.
It lets you access raycasts, implement pathfinding, and has access to shaders out of the box, and the way the entity system is exposed to the scripts really works to make high level gameplay programming intuitive.
November 18, 2009 at 5:49 pm #44904AnonymousInactive
Not to off topic much but just to highlight some of the other engines out there
The OGRE engine in has been in development for quiet some time now and is open source and a great community of programmers backing it….
The Unreal Engine is now available to download for free for non commercial use.. This is one of the best engines available and now its free… cant go wrong
The VALVe Source engine is free to use for people who have a steam account and one VALVe game like the awesome HL2 or L4D etc
and nice java 2d Platform "engine" is the Brackeen javabook one… i made my first game on it for my first year end of year project..
There are many engines out there all with their perks and down sides its just finding the one that most suits your games Concept that matters most…
nothing more stupid than converting a whole engine for your game mechanic when another engine has most if not all of the qualities ready and waiting for you…
All i will say there is research them first before you jump the gun…
Dont just make your game on the CRY3 engine when it suits the original cry engine better simply because you want the best…lol
very few computers can render the cry3 engine without lag or crap FPS
well there’s my little rant on engines
back to my c++ assignment
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