July 31, 2013 at 11:54 am #8881AnonymousInactive
We’re in the process of starting a small game development business and we are trying to evaluate a number of potential directions.
Right now, we’re trying to evaluate the market for GAA videogames.
So far, the most common reaction I’ve received from both gamers and business people alike is that the market may be too small. I’d like to open this up for discussion here if anyone is interested?
July 31, 2013 at 12:58 pm #50309AnonymousInactive
It depends. I would not like to see another shoddy attempt at any gaa AAA tyoe games for xbox or ps3.
However I would love to see a game like "new star soccer" on mobile devices. Just with the buying a house and car and all that stuff stripped out and replaced with more Gaa related activities.
I think the control scheme for the matched would transfer really well.
The problem then is your limiting your target market to pretty much just Ireland which is very small which you said already.
If everyone who liked gaa and had a phone bought the game it would be a success but it would be about 5-10% of those if you were lucky and the game was really good.
July 31, 2013 at 1:04 pm #50310Aphra KKeymaster
have you read the features on here on Tailteann games and their GAA management games and the earlier one on Pooka games and the GAA license?
Scroll through past features
July 31, 2013 at 1:42 pm #50312AnonymousInactive
Thanks for the great replies.
Jaza, you’ve hit on something there that’s been to the fore in our discussions to date… trying to go for the AAA-style implementation or trying to stay more "indie".
My own inclination is that the AAA direction requires a huge development effort, time, and a lot of funding. And, at the end of the day, gamers might be dismissive unless it’s the GAA equivalent of fifa. The reality there is that the likes of fifa draw on huge company resources, and have been in development for years.
So I’ve actually been trying to push the team more towards the possibility of developing GAA-related/-themed games. A "new star soccer" style game would be a great example. Or a platform game in which the player carried a hurl and used it as a weapon. I believe you’re correct to say that the NSS-style control would work well, but that the market might be too small. I suppose before we sink too much development time into anything, we really need to get some feedback from potential players.
aphra, thanks a million for those links. Total noob here – looks like there’s a veritable goldmine of information in the features on the site! Those 2 links are spot on, btw, and very much appreciated. The contrast in the 2 stories is quite remarkable…
August 2, 2013 at 12:35 am #48288AnonymousInactive
1. Create GAA game (easy :p)
2. Re-skin and adapt to be an Aussie Rules game
3. Re-skin and adapt to an ‘Mutant league’, an over the top sports game with power-ups and weird moves
August 2, 2013 at 4:02 pm #50316AnonymousInactive
That’s a great plan!
Seriously, though, re-skinning/reusing anything built is a really smart approach. Thanks for the message – you’ve sparked an interesting discussion here on that whole topic!
August 6, 2013 at 12:02 pm #50329AnonymousInactive
Its what I do. Glad I could help.
September 2, 2013 at 1:27 pm #50428AnonymousInactive
We had a simple goal kick game done in Shockwave a few years ago, which we were able to quickly rebrand for a few ad agencies as Rugby, Soccer and Gaelic.
We’re working on a 3D Flash based version now, which allows a run-time choice of object getting hit ( football, rugby "egg", golfball, "Rubber Chicken with a pulley in the middle" – might have made one of those up :) ), and a hitting mechanic ( foot, club, snooker cue ) in any environment. Having a generic, easily changeable version will def help you take a hit on one of the markets, and make it up on another.
October 7, 2013 at 11:32 am #50509AnonymousInactive
Have you seen the one that used to be on Playstation 2 ya? Don’t think it made that much of an impact.
October 11, 2013 at 1:13 pm #50519AnonymousInactive
I only saw an ad for that game on the PS2. Even for the time, it looked terrible. I can’t imagine that helped.
October 11, 2013 at 3:26 pm #50521Aphra KKeymaster
and they didn’t have a license for any of the GAA players if I remember correctly!
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