Home › Forums › Programming › Game Dev books This topic has 2 replies, 3 voices, and was last updated 14 years, 7 months ago by Anonymous. Viewing 2 reply threads Author Posts March 20, 2008 at 9:21 pm #6637 AnonymousInactive Hey guys, After several years in the job, I figure its about time I did some development at home. Looking for some advice on books geared towards teaching the principles of creating an engine from scratch. Any ideas? March 21, 2008 at 9:54 am #40518 AnonymousInactive been chewing through a fair few books at work lately. Mike McShaffrey’s Game Coding Complete (2nd edition) is pretty amazing. Easily a +10 to your knowledge (game programming) after reading that one. Also, Dave Eberly seems to literally write books overnight, so if you check out Amazon you’ll get a list of his books, all pretty good. His latest one, "3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics" arrived on my desk this week, and from what I’ve read so far, its great. (1000+ pages) http://www.amazon.com/Game-Engine-Design-Second-Interactive/dp/0122290631/ref=pd_bxgy_b_text_b Steve Goodwin’s "Cross Platform Game Development" is meant to be good, but I haven’t read it myself (yet), but its been recommended to me, again, and again. Hope this helps… B. April 24, 2008 at 10:06 am #40814 AnonymousInactive For the graphics side of your game engine I’d recommend "Real-time Rendering" by Tomas Moller and Eric Haines. http://www.amazon.co.uk/Real-time-Rendering-Tomas-Akenine-Moeller/dp/1568811829/ref=sr_1_1?ie=UTF8&s=books&qid=1209031338&sr=8-1 It doesn’t cover shaders much, so the GPU Gems series is worth looking into as well. Regards, Steve. Author Posts Viewing 2 reply threads The forum ‘Programming’ is closed to new topics and replies.