been chewing through a fair few books at work lately.
Mike McShaffrey’s Game Coding Complete (2nd edition) is pretty amazing. Easily a +10 to your knowledge (game programming) after reading that one.
Also, Dave Eberly seems to literally write books overnight, so if you check out Amazon you’ll get a list of his books, all pretty good. His latest one,
"3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics" arrived on my desk this week, and from what I’ve read so far, its great.
(1000+ pages)
http://www.amazon.com/Game-Engine-Design-Second-Interactive/dp/0122290631/ref=pd_bxgy_b_text_b
Steve Goodwin’s "Cross Platform Game Development" is meant to be good, but I haven’t read it myself (yet), but its been recommended to me, again, and again.
Hope this helps…
B.