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  • This topic has 2 replies, 3 voices, and was last updated 16 years ago by Anonymous.
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    • #6637
      Anonymous
      Inactive

      Hey guys,
      After several years in the job, I figure its about time I did some development at home. Looking for some advice on books geared towards teaching the principles of creating an engine from scratch. Any ideas?

    • #40518
      Anonymous
      Inactive

      been chewing through a fair few books at work lately.

      Mike McShaffrey’s Game Coding Complete (2nd edition) is pretty amazing. Easily a +10 to your knowledge (game programming) after reading that one.

      Also, Dave Eberly seems to literally write books overnight, so if you check out Amazon you’ll get a list of his books, all pretty good. His latest one,
      "3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics" arrived on my desk this week, and from what I’ve read so far, its great.
      (1000+ pages)
      http://www.amazon.com/Game-Engine-Design-Second-Interactive/dp/0122290631/ref=pd_bxgy_b_text_b

      Steve Goodwin’s "Cross Platform Game Development" is meant to be good, but I haven’t read it myself (yet), but its been recommended to me, again, and again.

      Hope this helps…
      B.

    • #40814
      Anonymous
      Inactive

      For the graphics side of your game engine I’d recommend "Real-time Rendering" by Tomas Moller and Eric Haines. http://www.amazon.co.uk/Real-time-Rendering-Tomas-Akenine-Moeller/dp/1568811829/ref=sr_1_1?ie=UTF8&s=books&qid=1209031338&sr=8-1

      It doesn’t cover shaders much, so the GPU Gems series is worth looking into as well.

      Regards,
      Steve.

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