Home › Forums › Programming › Game Programming Gems – Google Books This topic has 2 replies, 2 voices, and was last updated 10 years, 6 months ago by Anonymous. Viewing 2 reply threads Author Posts August 19, 2009 at 5:00 am #7385 AnonymousInactive For anyone that doesn’t know, there’s a series of books released about every 12 months called the "Game Programming Gems" (GPG). These books (phone-book size) are a collection of short papers with code, written by (IMO) pretty high-calibre industry vets (Steve Rabin, etc.). Anyway, google books has the first 40 pages of GPG1, available. Good read, and recommend it (and the subsequent 6 follow-up books) to any programmer or student out there. Link: http://books.google.com/books?id=hiBFUv_FT0wC&lpg=PP1&dq=game%20programming%20gems&pg=PA1#v=onepage&q=&f=false -Brendan. August 19, 2009 at 5:06 am #44475 AnonymousInactive GPG2 is also up there, with again the first 40 pages available to read. Inline vs. Macros, Interfaces, Exporting DLL’s, and more design pattern examples (abstract factory, etc) for game-specific usage. Link: http://books.google.com/books?id=1-NfBElV97IC&lpg=PP1&dq=game%20programming%20gems&pg=PA1#v=onepage&q=&f=false B. August 20, 2009 at 1:50 pm #44481 AnonymousInactive Theres also the more graphics orientated one GPU Gems: http://developer.nvidia.com/page/home.html. The first three are up there as free html versions. Nice bed-time reading :P Colin Author Posts Viewing 2 reply threads The forum ‘Programming’ is closed to new topics and replies.