Home Forums General Discussion Games a small team should remake

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    • #6784
      Anonymous
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      I was recently on a team project where we remade bomberman with 3D graphics. The development process went really smooth as team just referenced original so no time was wasted on unused features etc.

      I think remakes are a great place to start game programming as
      avoids having a half cocked idea for a game and jumping into development. All the hard work is already done for you :)

      Thought it might be fun if we picked out classic games that haven’t been given the full remake treatment that a small team could tackle:

      Cyberball – Would love to see with new graphics.

    • #41411
      Anonymous
      Inactive

      I think remakes are a great place to start game programming as avoids having a half cocked idea for a game and jumping into development. All the hard work is already done for you :)[/quote:b870d6c5d8]

      Absolutely- couldn’t agree more with you. I’ve been largely following this way of thinking in college and it’s worked out well so far. When you’re only learning the ropes and on a short time-frame you can’t afford to be too ambitious or crazy with your ideas; that is unless you have a very focused vision of what you’re going to do and how you’re going to do it. And that usually isn’t the case with college/hobbyist projects let me tell you ! :P

      There’s a lot to be learned from remaking old games too. Despite all the mouth-watering eye candy and mind-blowing physics current gen titles have, they still share a lot in common with their ancestors from the 8-bit and 16-bit eras. Games have changed a lot over the past 20 years, but the basics still remain the same.

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