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    • #7608
      Anonymous
      Inactive

      Can anyone recommend some top-quality programming books. I’m looking for something I could consider a bible, so only looking for excellent books. I hate buying before viewing, but as these are hard to buy from anywhere other than online, I’d like good recommendations.
      I think I have found quiet a good Maths book in "3D Math Primer for Graphics and Game Development (Wordware Game Math Library)", but I’m on the look out for a ‘good’ C++ and maybe other specialty area books.

      thoughts?

    • #45287
      Anonymous
      Inactive

      Effective C++
      More Effective C++

      by Scott Meyers

    • #45288
      Anonymous
      Inactive

      Effective C++
      More Effective C++

      by Scott Meyers[/quote:8112e61a16]

      Those are the ones that jump to mind also.

    • #45290
      Anonymous
      Inactive

      I also condone these books (I’m re-reading them again now after several years away to remind myself of the issues, the material also always shows up in interviews).

      In addition I would add:
      RealTime Collision Detection – Christer Ericson

      While you might not be interested in real-time collision detection, the treatment of the geometric tools and maths in the book are very well considered and backed up by code. But really it’s the three chapters on numerical robustness, geometrical robustness and optimisation at the end that make this book essential reading imo, and pretty much the only place outside of scanning blogs and snippets around the web that you are going to get a nice introduction to those issues with an eye towards games.

    • #45291
      Anonymous
      Inactive

      i second that christer book, its awesome, and he works on God of War, so he’s on to it. Keeps an uptodate website to boot with new optimised versions.

      Excellent surely.

      Check out his GDC presentations here: http://realtimecollisiondetection.net/pubs/

      Ian Millington’s got a very robust a.i. Book. Second editions out, and same thing, very uptodate site, errata, etc.

      http://www.ai4g.com/

      Essential mathematics for games, from elsevier, second editions great also, although the parberry book you’ve got is very good.

      http://www.elsevierdirect.com/product.jsp?websiteid=6&siteflag=USST&currency=USD&region=US&lid=0&iid=0&sid=0&isbn=9780123742971

    • #45304
      Anonymous
      Inactive

      Thanks for the responses guys.

      Btw, over the last while, I found this link with some PDFs related to optomisation and such. Excellent reading.

      http://www.agner.org/optimize/

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