Home › Forums › General Discussion › Gutted: Unity No More
- This topic has 8 replies, 5 voices, and was last updated 18 years, 12 months ago by
Anonymous.
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December 13, 2004 at 10:55 am #3657
Anonymous
InactiveJeff Minter’s psychedelic music-shooter for GameCube is officially cancelled.
December 10, 2004 – Development studio Llama Soft and Lionhead Studios today announced that they had come to the decision to cancel the GameCube-based psychedelic music-shooter Unity. The title, headed by Tempest 2000 creator Jeff Minter, had been underway for a couple of years and was featured on the cover of UK videogame magazine Edge before its demise.
i was really looking forward to that… it was one of the reasons i bought a game cube!
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December 13, 2004 at 11:55 am #16540
Anonymous
InactiveThis was my most anticipated game, more so than the new GC Zelda (shock!).
Infact I was going to create a post and ask what everyone was most looking forward to in 2005….mine was ‘Unity’
All I have to do is hunt and kill Peter Molyneux cause I blame him.
I’m gutted.
crap, crap, crap.
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December 13, 2004 at 1:45 pm #16551
Anonymous
InactiveI’m really looking forward to new titles from Core Design. I think they going to be really really great!
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December 13, 2004 at 2:26 pm #16554
Anonymous
InactiveWatch it Furlong :)
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December 13, 2004 at 8:35 pm #16587
Anonymous
InactiveIndeed it was a very interesting project. Too bad it didn’t make it past concept.
Is all at it seems or does this somehow relate to the recent cancellation of Lionhead’s BC?
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December 13, 2004 at 9:32 pm #16588
Anonymous
InactiveI forgot…I’m eagerly awaiting the next big thing for Vis Science. Thats going to be great too.
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December 14, 2004 at 4:04 am #16592
Anonymous
InactiveNot really a big Fan of Minter, or Lionhead in general. But I can see why fans might be upset, it did look charming.
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December 14, 2004 at 10:30 am #16594
Anonymous
InactiveIs all at it seems or does this somehow relate to the recent cancellation of Lionhead’s BC? [/quote:b4ec6b59d0]
I’d have to believe the excuse given, as the cost of essentially a one man development team must be low.
I don’t understand why they never realised that it was always going to have have limited commercial appeal whenever it came it
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December 14, 2004 at 11:21 am #16596
Anonymous
InactiveIs all at it seems or does this somehow relate to the recent cancellation of Lionhead’s BC? [/quote:9c5296e3fa]
was it cancelled? i thought that they just move some (alot) of the team on to a different project, and the games on the back burner?
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