Home › Forums › General Discussion › Havok 6.5 This topic has 2 replies, 2 voices, and was last updated 10 years, 10 months ago by Anonymous. Viewing 2 reply threads Author Posts April 4, 2009 at 7:51 am #7208 AnonymousInactive Looks like the guys and girls at Havok are going from strength to strength. 75+ titles in 2009 shipping (or being developed) with Havok under the hood. Link: http://siliconrepublic.com/news/article/12655/new-media/over-75-games-to-be-powered-by-new-havok-platform-in-2009 One interesting piece of news coming from GDC is the inclusion of an AI component, Havok AI. Havok AI’s new SDK features a nav mesh generator — the company claims it generates optimal nav meshes "in seconds" from complex levels to support rapid iteration The SDK also features fully-integrated dynamic pathfinding, with an additional layered dynamic avoidance technology. [/quote:8adcddd41e] This looks and sounds awesome. Well done to all involved. Video: http://gamevideos.1up.com/video/id/24092 -Brendan. April 4, 2009 at 10:56 pm #43774 AnonymousInactive oh my, an auto navmesh generator, wow! April 7, 2009 at 7:42 am #43798 AnonymousInactive Yea, I saw that feature too and was like "awesome." Pathengine (http://www.pathengine.com/overview.php) was the only tool I knew of that had something along those lines. Can not wait to see this in action. Author Posts Viewing 2 reply threads The forum ‘General Discussion’ is closed to new topics and replies.